- Elden Ring Nightreign receives a massive balance patch today
- He coincides with the release of the expansion of the free night of the night
- The new content offers even more difficult challenges
Elden Ring Nightreign‘s Free expansion at night has arrived, taunting impatient nights with the prospect of even more difficult challenges.
The new content adds several modifiers to your shipments. The Nightlord Boss is selected at random, and you will not know what it is before entering the Boss hall on the third day. In addition, the weapons you take can have both positive and harmful effects. The successful cleaning of a deep night expedition will increase your level of depth, taking up more challenge and allowing to obtain even more attractive rewards.
It sounds horrible, but the Developer fromSoftware is not opposed to the chances, at least somewhat. To this end, the publisher Bandai Namco published notes for the game that have been put online alongside the night update.
There are a handful of bugs and general improvements proposed here, as well as some adjustments to the sovereign battles of Everdark. But the culmination is the different changes and buffs made to Nightreign’s Playable Nightfarers, which should help smoothing some of the frustrations you may have with your favorite. As the principal of the Duchess, I can tell you that I am quite happy with the changes here.
You can read the complete words of the words via the link above, but if you just want to take a look at Nightfarer changes, I have listed them below.
Wylder
- Increase in equilibrium while casting Claw fired.
- The increase in endurance damage was imposed by claw fire to block enemies.
Tutor
- Increased resistance and gain of dexterity when increasing.
- Increased the Passive Steel Guard Passive Capacity Beach.
- Increased the scope of the wings of salvation of the weapons of the ultimate art.
- Increased the attack power of the counters of the Halleuse Guard.
Duchess
- Increase in dexterity gain when upgrading.
- Increased the power to attack certain dagger attacks.
- Decreased the second damage to the heavy attack of the dagger with both hands.
- This change does not affect loaded attacks.
- Increased the duration of the final final art.
Raider
- Increased the capacity of Greataxe and Great Hammer to stagger enemies with attacks.
- Increased the reprisal skills attack beach.
Ghost
- Adjusted the transparency of the convened spirits of the ghost.
- Players can now cross the minds of returning Helen and Frederick.
Recluse
- Increased offensive Attack Power of Magic Cocktail offensive.
- Has decreased the time necessary to launch spells using the magic cocktail.
Executor
- Increase in attack power while the cursed sword is used.
- Increased the attack power of the cursed sword weapon competence when the competence is used and the blade is in its triggered state.
- Has increased the power to attack certain attacks while the aspects of the crucible: the beast is active.
You may have noticed that there are no direct changes for the Nightfarer d’Ironeye, the gang’s distance specialist.
I guess it is because it is already an incredibly powerful option in a multiplayer environment thanks to its relatively safe style of play and its support for attack. Whenever I play with friends, we almost always have an ironeye in the team.
Consequently, it is likely that, since then, did not think that the need to administer changes to it at this stage.




