- Borderlands 4 faced criticism for its performance on all platforms
- Gearbox has published a correction for the optimization of PCs, but there are no
- The studio deployed the patch quickly, but no word on the console fixes
Borderlands 4 Launched on Friday, but with complaints about its performance on each platform (even powerful PC builds), there are a lot of things that could be tightened.
The good news is that the developer Gearbox has published a stability correction for the game on PC. The bad news is that, when writing the editorial’s moment, there are no notes.
Publication on SteamGearbox explained that he “publishes a new update to help improve stability for a wide range of PCs”. What this implies, however, is someone’s assumption.
Aside from a head high, the shaders could take up to 15 minutes to recompile after the installation of the new update and point to players to a Nvidia optimization guide Or AMD One (Depending on your graphics card manufacturer), there is not much else to do.
It should be noted that this patch, whatever it contains, has dropped just about a day after launching the game. This shows that the studio is evolving at least quickly to rectify problems with the first entry of the series to open the world.
Hoping that console players will soon get an update for stability. Gearbox has committed to “explore how to bring [FOV] Sliders ”at PS5 and Xbox since the launch, following the comments of the community, so you soon expect more updates.
I have been playing for a large part of the weekend on PS5 Pro, and it is difficult not to spot frequency frequency reductions – especially when you play in cooperative – as well as pop -in texture. Consequently, I really hope that these fixes will go to other platforms as soon as possible.
It has not spoiled the pleasure, however, and I stand for the evaluation of Rhys that it is one of the best in the series so far, thanks to more intelligent writing and improved mobility.