- Remedy Entertainment officially announced Resonant controlthe sequel to Control
- The game is coming to PS5, Xbox Series X, Xbox Series S and PC in 2026
- The story will focus on Dylan Faden in a new supernatural action-adventure
Remedy Entertainment finally revealed Resonant controlthe highly anticipated sequel to its critically acclaimed paranormal action game Control.
Announced during The Game Awards 2025 alongside its first trailer, Resonant control is coming to PS5, Xbox Series X, Xbox Series S and PC, and will launch in 2026.
In the sequel, players explore a warped Manhattan on the brink of “paranatural annihilation” as Dylan Faden, the brother of Control protagonist Jesse Faden.
“After years of confinement at the hands of the Federal Bureau of Control (FBC), Dylan Faden’s former captors deploy him at the height of a supernatural crisis,” reads the game’s description. “Charged with battling a mysterious cosmic entity that is altering fundamental aspects of our reality, Dylan must harness his newfound powers to combat the myriad threats facing Manhattan.
“To unlock the full potential of his supernatural abilities, Dylan will also seek out his sister, FBC Director Jesse Faden, as he struggles to understand and contain the dangers that have spread beyond the confines of the Oldest House to tear the world apart.”
Players will explore Manhattan neighborhoods in an altered reality with environments that defy natural laws and distort gravity while harnessing Dylan’s abilities, making choices, exploring a deep progression system, and wielding the raw force of Dylan’s shapeshifting melee weapon, the Aberrant.
Although this game is a direct sequel to the 2019 action game, creative director Mikael Kasurinen said players can jump into Resonant control without having played the first game, calling it an “ambitious” project that is bigger than anything Remedy has done before.
“Resonant control pushes our supernatural action RPG series into a vast, reality-warping playground of choice, power and consequences,” Kasurinen said.
“You don’t need to know the first game to jump into the sequel; we’ve made this one easy to pick up and hard to put down. We’re pushing the scale beyond anything we’ve done before, elevating the combat, exploration, and storytelling into a bigger, more memorable experience. It’s ambitious, a little wild, and we can’t wait for players to get lost in it.”
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