- Nvidia’s 32 -bit PhysX support is not present on GPUs in the RTX 5000 series
- This will affect a number of older titles that use physical API for improved visuals and particle effects
- He adds to the multitude of problems to which GPU users of the RTX 5000 series are currently faced
The launch of the RTX 5000 series came with an abundance of problems and controversies that Nvidia is trying to direct – one of them is the removal of a great functionality among the games of Nvidia games that have left a lot Frustrated, but it may not be as bad as it seems.
As Tom’s equipment underlines, NVIDIA quietly removes 32 -bit support for one of its owner technologies, PhysX, on GPUs in the RTX 5000 series – a feature that has been used in many older titles, including The Witcher 3: Wild Hunt,, Metro: ExodusAnd Borderlands 2, All of this took advantage of the API for improved physics in the game (such as the physics of the Ragdolls and the fabrics observed in the Evgaonthetube video below) and visual effects in the game (in particular particle effects). The use of the tool has saved developers a lot of time in coding, allowing complex physics to be more easily implemented.
Well, the owners of the new Blackwell GPUs from Team Green no longer have this luxury – he forced some players to slave an older GPU for dedicated Physx support while using their new generation cards (as shown in this report By XDA developers), but Isn “it is very economical in power as is generally a problem, because it requires executing two GPUs simultaneously.
This seems to be a frustrating decision for fans, but the recent concentration of NVIDIA on RTX and IA probably explains why Phyx is left behind. It should also be noted that modern games no longer use physx, which means that only older titles (those over five years old) will see more worse performance on the GPUs of the RTX 5000 series – although I Must say that it is really not that big problem, as you can just turn out Physx.
To watch
Do not panic, it will not make older games unplayable … but you should probably preserve your older GPU
Now, before being hunted by Reddit for having said that, I am in No The way in which the omission of Physx is something to defend or rent – in fact, I think that is yet another reason why you should stay away from the GPUs of the RTX 5000 series until this that his problems be resolved.
The possibility of playing older games with a certain graphic parameter activated on a flagship GPU should not even be a question – it is completely astounding to see worse performance on a newly published flagship GPU when Phyx is activated in a game like Batman: Arkham CityAnd I hope that complaints will encourage Nvidia to consider responding to older games.
It is also a very valid argument which can pay more than $ 2,000 (in the case of the inflated price of the RTX 5090 for third -party cards) and losing a functionality which improves the visual quality of the older titles is absurd. What I can say is that the removal of the 32 -bit PhysX support on the new Blackwell GPUs is not the height of team green problems from now on and does not mean that you will not be able to play classic titles – However, you will need to deactivate Physx in the games that support him to avoid significant frame reductions.
Since most AAA titles are moving away today from the use of Physx, I dare say that its omission (a support at least 32 bits, because 64 bits is always functional) is somewhat reasonable – The emphasis on RTX and AI and the means to bring different technologies to improve new games, it just hurts players like me who like to play classic games.
If you always have an older RTX GPU and you are passionate about classic video game, I advise you to preserve it – with more advanced technologies to come, the probability that Nvidia abandons support for other old features under the Nvidia GameWorks Umbrella is high. I honestly believe that the RTX 4000 series is always your best bet (while some cards are always available), because believe me, you do not want to face the litany of problems for users of the RTX 5000 series confronted …