NVIDIA withdrawing PhysX for its GPU RTX 5000 made the players furious – but I don’t think it’s a full dealbraker


  • Nvidia’s 32 -bit PhysX support is not present on GPUs in the RTX 5000 series
  • This will affect a number of older titles that use physical API for improved visuals and particle effects
  • He adds to the multitude of problems to which GPU users of the RTX 5000 series are currently faced

The launch of the RTX 5000 series came with an abundance of problems and controversies that Nvidia is trying to direct – one of them is the removal of a great functionality among the games of Nvidia games that have left a lot Frustrated, but it may not be as bad as it seems.

As Tom’s equipment underlines, NVIDIA quietly removes 32 -bit support for one of its owner technologies, PhysX, on GPUs in the RTX 5000 series – a feature that has been used in many older titles, including The Witcher 3: Wild Hunt,, Metro: ExodusAnd Borderlands 2, All of this took advantage of the API for improved physics in the game (such as the physics of the Ragdolls and the fabrics observed in the Evgaonthetube video below) and visual effects in the game (in particular particle effects). The use of the tool has saved developers a lot of time in coding, allowing complex physics to be more easily implemented.

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