- Ubisoft Assassin’s Creed Shadows seems to work smoothly on the steam bridge and Asus Rog Ally
- The two devices with adjusted graphic settings maintain an almost stable 30 IPS
- The generation of frame on the ally Asus ROG seems to work better on the ROG ally than the steam bridge
Ubisoft’s next long -awaited entrance at the Assassin’s Creed The franchise is almost there, with Assassin’s Creed Shadows Launch on PS5, Xbox Series X | S and PC on March 20 – and although it is a very demanding game, even on high -end PC equipment, its stability of performance on portable game devices is reflected.
Based on several reference videos, Assassin’s Creed Shadows Participates in maintaining a stable of 30 IPS (executives per second) on low and medium presets through the Valve vapor bridge and the Asus Rog ally respectively. This was remarkable in steam bridge tests (a reputable tester for comparative analysis games on several GPUs) on youtube – with “ “ `activated (the global lighting mode of the game’s rays), the frequency of images is a maximum of 30% and a minimum of 19% between a minimum of 19% between a minimum of 19% between 19%.
With the tracing of the rays defined on “Hideout Only”, similar performance results are obvious, with dynamic TAA between 30% and 75%. For a steam bridge, these are impressive results. However, the only drawback is to activate the generation of frame on the valve post only pushes the frequency of images up to 40 IPS but increases the input lag significantly.
Fortunately, things get out of it a little different with the Asus Rog Ally: Xess 2.0 of Intel can be used on other materials in addition to the tastes of the Claw 8 MSI 8, and it works very well in Asus’ workforce. It should be noted that Shadows AC Does not attach the weft generation technology with specific high levels, it is therefore possible to use XESS 2.0 when using the AMD frame generation.
With the Xess 2.0 performance mode activated at 1080p 30W TDP on the ally Asus Rog, Shadows Remains stable again at 30 IPS with a few hollows at 29 IPS (obvious on Deckwizard on Youtube). When activating the frame generation on the average graphical preset at 720p and with the FSR 3.1 performance mode, the Asus Rog Ally X (via NotagameAddict on YouTube) 60 IPS can be obtained.
To watch
Perhaps the delays indicate the emphasis placed by Ubisoft on optimization
It’s clear from Ubisoft Assassin’s Creed Shadows certainly No The best performances: The new Ubisoft title is struggling to reach 60 IPS at maximum 4K settings with a route of low rays (Hideout RT only) on a RTX 5090 as indicated by DSogaming. However, slightly lower graphic parameters or the use of DLSS 4 should help improve (which seems absurd for an RTX 5090 do not get me wrong).
On the lower equipment, the performance of the game is good, especially when using generation or weft generation technology – and even if I do not like dependence on this subject of game developers, Shadows Seems to use well. Compared to the unacceptable performance of other major AAA outings on PC, it is distinguished by good reasons, especially since it is playable on laptops.
This is a title that has been delayed several times – and I am ready to believe that these delays have played an important role in the refinement of any major problem, such as performance. If the delays are what is necessary of PC game developers to make sure that we get well optimized games, I will take it any day of the week – but given the trend of bad PC ports, I doubt that it happens.




