- A reliable leak has revealed a diagram which indicates that Medusa Point APU can be powered by the architecture of DNA 4
- This would mean that FSR 4 can be used on future portable play PCs and light laptops using processors
- There is also a chance that FSR 4 can be covered with DNA 3
The RDNA 4 architecture of AMD, used in its latest office GPU range (the Radeon RX 9070) series, is currently the only way for players to take advantage of the new FSR 4 scaling method. Unfortunately, AMD has left GPU users of DNA 3 for the moment – however, it’s another story for the next range of Mobile Team Red processors.
According to a disclosed diagram of Mlid (the law of Moore is dead), a leak deemed on Youtube, the APU of Medusa Point of AMD will be supplied by the architecture of DNAR 4. The diagram shows a processor under one of the Apu of Medusa Point which takes care of “Zen5LP”, which are zen 5 nucleles with low power, and also understands “navi4” DNA 4.
This means that all laptops or portable play PCs powered by Medusa Point APU will have a FSR 4 support in games – if the disclosed image contains a truth. Mlid also speculates that the diagram presented is not the higher configuration chip, but rather one of the mid -range options of the Medusa Point family.
This is a surprise because the recent rumors have indicated that new APUs stuck with 3.5 DNA; AMD previously showed that he was working to bring FSR 4 to DNA 3, so even if it is not true, there is still a chance that FSR 4 will ultimately go to laptops and laptops. Not only would this benefit Medusa Point (if it turned out to use DNA 3.5), but it would also help current AMD systems.
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FSR 4 is the closest thing we can get in Nvidia DLS on portable play PCs
I thought about it several times and I even asked Nvidia to this before: if DLSS 4 was available on any portable game PC, it would be a change in literal play. With the new transformer model, the performance mode seems better than the quality mode in the previous CNN model for DLSS 3.
Why do I mention this? This is because the FSR 4 of AMD is the nearest scaling method behind DLSS 4 – now, it’s not better than Team Green’s Tech, and is undoubtedly a stretch of adapting it, but its performance mode has experienced similar improvements.
Instead of ghosts and a significant loss of quality of image, you can always take advantage of the advantages of large visuals and performance. It is important to note that there is a slight loss of performance in the games with FSR 4 on its predecessor, but it is far from significant enough to have an impact on sweetness.
As far as I know, there is no plan for an APU of Nvidia for portable game PCs (I really hope that Team Green is just secret, however). However, if the FSR 4 can be covered with RDNA 3 or Medusa Point Apus is fueled by DNA 4, it will be magical for games through the table on laptops – and that is exactly what the REB team needs to face the Intel Panther Lake range.