- The Nintendo Switch 2 will use the DLSS AI scaling of Nvidia for its games for better performance and image quality
- Until now, portable play PCs have only the FSR and Intel of AMD
- Switch 2 could be competed with other pocket computers thanks to DLSS
The Nintendo Switch 2 was finally completely revealed on April 2, with confirmation that the portable console will use a personalized Nvidia processor – and although the device does not surpass portable game PCs, it could have a significant bonus on them.
As underlined in a blog article, Nvidia has confirmed that its method of scaling powered by DLSS AI will be present on the Nintendo Switch 2, as well as Ray Tracing, thanks to its personalized chip. This will allow game developers to implement DLSS in games if necessary, creating space for better performance thanks to scaling while maintaining image quality.
It is not exactly what version of DLSS it will be: its latest version, DLSS 4, uses a new transformer model to further improve image quality, in particular with performance mode – which has proven to surpass the quality mode of the previous model in DLSS 3.
However, portable game PCs could only use the AMD or Xess FSR of Intel, because Nvidia did not make an APU (a processor with CPU and GPU on the same dice these two rival scale methods have not yet been corresponding to the DLS, and if DLSS 4 is used by the Switch 2, it could question the more powerful portable game PCs.
He will not beat the PCs of hand, but it is about to compete
Do not get me wrong, portable games like the Asus Rog Ally, MSI Claw 8 AI + and the Lenovo Legion Go are always an easy choice compared to the Switch 2 because they have more than even more powerful material (because we do not yet know the exact specifications of the Nvidia chip).
However, if The new Nintendo console uses DLSS 4, it could be a literal game changer placing the Switch 2 in the pole position to compete with other pocket computers, thanks to the new transformer model. It takes on the image quality on a scale of another level, as I emphasized previously and has already been a massive advantage for all the users of GPU GeForce RTX: the image quality on the performance mode of the CNN model was blurred and contained ghosts in motion, and the transformer model resolved.
Despite the slight loss of performance in games with this new model (due to its more intensive treatment nature for the greater image quality), it is not important enough not to recommend DLSS 4 – and it is better than the FSR 4 of Intel and AMD, as it maintains much better details on objects, especially at longer distances in games.
I begged Nvidia to make an APU for portable game PCs to use DLSS, and that gives me the hope that the Switch 2 will make it possible.
We will have to wait and see how DLSS will work (especially in moored mode at a 4K resolution), but if the Switch 2 inaugurates a new generation of PC games with Nvidia equipment, then I will be extremely happy.