- James Cameron sat with CTO Andrew Bosworth of Meta on the Bosworth podcast to talk about VR cinema
- Cameron says that VR finally allows him to show his films as they should be seen
- He teased quest 4, but Bosworth stopped Cameron, revealing too much
James Cameron, the Hollywood director behind Titanic,, The terminator And Avatar – Think that VR helmets are the future of cinema, based on his experience with the quest helmets of Next Gen Meta which he is not allowed to speak.
And, Meta Quest 4 Teasers apart, I think he has a point – but Meta must make great changes before Cameron’s vision can become a reality (and I am not talking about his equipment).
In an interview with Meta CTO Andrew Bosworth on Bosworth Boz in the future Podcast, Cameron wanted to serve as a media threshing of VR Cinema.
Cameron explained that VR headsets allow you to obtain all the advantages of a cinema – the immersive 3D experience organized – without the disadvantages – like a “dark and dull” image – resulting in a final product which corresponds much more closely to the vision of the creator for the film.
“It was as if the heavens were separating, light brilliant,” Cameron told Bosworth. “There was an angel blackmail. It’s like” Ah “! This is how people can see the film as I created to be seen!”
To watch
It seems that Cameron does not simply use a meta Quest 3 or Quest 3S to enjoy his 3D films either; Instead, he used quest prototypes which Andrew Bosworth did not want to speak more.
Although it cannot reveal much beyond the existence of prototypes – which does not consider much that Meta very openly develops VR helmet prototypes to inspire future conceptions (and even allows people to try them from time to time during technological events) – we know that experience is apparently “at least as good as Dolby Laser Cinema” according to Cameron.
This is the “more ultra” theater option (read: ultimate) according to the director, suggesting that Meta focuses on visual performance with his prototypes, and therefore possibly the main upgrade of the meta quest 4 or Meta Quest Pro 2.
As with all leaks and rumors, we cannot read too much in Cameron’s comments. Even with these prototypes, Meta could focus on other upgrades instead of the display, or it could be designed for quest 5 or Quest Pro 3, but since previous leaks have teased that future meta-casks will make an OLED screen, it is sure to assume that visual upgrades are hindering.
It will certainly not be a bad thing – in fact, it would be a fantastic improvement for Meta helmets – but if Meta wants to capture the experience of home cinema, he should not focus on his screens, he must also focus on content.
VR 3D movie problem
I previously discussed how it is a secret of Polichinelle that the easiest way (and really the only one) to watch successful 3D films on a quest helmet implies a certain level of digital hacking.
3D films files are difficult to acquire and Bigscreen 3D movie rental services are not currently available. And I also complained how absurd it is because, as James Cameron points out, using your VR helmet for cinema is superb, because it immerses you in your own private portable theater.
Thus, although the prospect of meta-investment 4 benefits from high-end screens for visual excellence is attractive, I am more concerned with the way Meta will address her problem of digital content library.
The simplest solution would be to train streaming offers as Apple did with Disney Plus. Disney’s Disney Service allows users to look at the Disney 3D content library at no additional cost – although it seems to be frustrating a kind of exclusivity, on the basis of the same advantages remain to be deployed other helmets or the best AR smart glasses for entertainment.
Another option – to which Cameron points – is for Meta to conclude exclusive agreements with the creatives directly, so that they create new 3D films just for the quest, although the valid films take time (and a lot of money) to produce, which means that Meta’s 3D catalog cannot count on exclusive new.
I hope this podcast is a sign that Meta seeks to approach 3D films in the VR problem on all sides – hardware and software – because VR Entertainment can be superb.
Although it is more isolated than the usual theater experience at home, immersive quality or virtual reality, combined with its ability to display your show or film of choice on a giant virtual screen, is an explosion.
For the moment, the big drawback is the lack of content – but we hope it will change.