- The main architect of the PS5, Mark Cerny, confirmed that a major update for the PS5 Pro will be released in 2026
- Sony will implement an advanced algorithm of graphics graphics for the PS5 Pro within the framework of the Amethyst project in collaboration with AMD
- Cerny said this update is “a replacement without an appointment for the current PSSR” which will improve performance on PS5 Pro
Sony should publish a major update for PlayStation 5 Pro in 2026, which should considerably improve performance.
It is according to the main architect of the PS5, Mark Cerny, who told Tom’s Guide that the company will implement an advanced graphic algorithm on the scale of graphics for the PS5 Pro within the framework of its Project Amethyst initiative previously announced in partnership with AMD.
Cerny called on this update “A replacement without an appointment for the current PSSR” (PlayStation Spectral Super Resolution), which will offer better performance than scaling technology and will be easy for game developers to accommodate during its publication next year.
He also said that the upgrade should have taken years, but that by collaborating with AMD, Sony was able to quickly develop the advanced scaling algorithm for a 2026 version.
“It’s not for proprietary technology,” said Cerny. “It really tries to advance the industry. Obviously, we want to use these technologies on our consoles, but these technologies are freely available for one of the AMD customers.”
Cerny also explained that this new version is not lower than FSR 4 of AMD, that the two companies aim to deliver a version of the PS5 Pro.
“It’s not a cup [version] algorithm, “he said.” This is the full version of the co-developed super resolution that we will publish on PS5 Pro. “”
The console architect then discussed more and more Sony partnership with AMD, saying that they are now collaborating more closely than they did during the design of the PS5 and the PS5 Pro.
The two companies also learn from each other, with Cerny mentioning that Sony has helped AMD to integrate more demanding and graphically complex scenes in their research, while AMD has prompted Sony to create a dedicated quality insurance team aimed at checking each new iteration of a scaling algorithm.
“Mark makes us a better business,” said Jack Huynh, principal vice-president and general manager of AMD of the computer and graphic group. “We push ourselves.”
Project Amethyst was announced in December 2024 in order to develop automatic learning technology on various devices and create “in parallel, a high quality CNN set for game graphics” to help additional graphic capacity.
“With Amethyst, we started another long trip and combine our expertise with two objectives in mind,” said Mark Cerny at the time.