- Mario Kart World Version 1.2.0 is there
- He adds a new way to follow progress in Roam Free
- He does not nerves of NPC opponents and the boomerang element
The last patch for Nintendo Switch 2 exclusive Mario Kart World is here, and he’s a big one.
Update 1.2.0 is available now and there is a lot to excite. First and foremost, the supplements will surely appreciate the new way of knowing when they have hoked all collectibles in free roam mode.
Now, when you have collected all the switches P,? Panels or fishing medallions, the color of the numbers on the screen will change to indicate that there is no longer. It should make much easier to keep track of what you need to recover 100%.
The nerves update the boomerang article, reducing its return capacities which should be a relief if you have been hit several times by races like me. Opponents of non-playable characters (NPC) have also been made a little lower outside the battle mode, which, hopefully, will make the races a little more manageable.
Other major changes include the possibility of selecting an article rule “Mushrooms only” in VS races, or visualizing the reruns of downloaded ghost data.
The update also includes a large number of fixes, solving problems in online and solo modes.
You can display full implementation notes, as published by Nintendo, below:
- In the “vs race” of “single-player”, added “no com” to the rules com.
- In the “vs race” of “single-player” and “multiplayer”, added “mushrooms only” to the rules of the article.
- You can now choose “Display rereading” after downloading ghost data in “Time Trials”.
- You can now choose who to look when you spend in “Knockout Tour” and “Balloon Battle” in “Online Play”, “Wireless Play” and “Lan Play”.
- You can now see the waiting time until the next race or the battle begins in “Play online”, “Wireless game” and “Lan Play”.
- When you use Cameraplay in “Multiplayer” and “Play Online”, the game will now remember the position and size of the camera cursor until the player closes the game.
- If you change the number of people who play, the position and size of the cursor will return to their original settings.
- On the “Roam Libre” card, when you bring together all the switches P,? Peach panels and medallions, the colors of the different numbers will now change.
- Made the com lower in everything other than the “battle”.
- Make the return of Boomerang lower.
- Has decreased the probability of obtaining a triple mushroom of dashboard in the low position, whenever the rules of the article in a race are something other than “frantic”.
- So changed the order to obtain? The block is higher than in the past, whenever the rules of the elements in a race are something other than “frantic”.
- So there is a wheel rotation animation if the player presses the A button (acceleration) too early when starting a race during driving.
- The player will not lose speed even when rotating the wheels.
- Increased the frequency of LAP type courses appearing in the selection when choosing the following course in “vs race” and wireless races.
Fixed problems:
- Fixed a problem where rate fluctuations were sometimes incorrectly displayed in wireless breeds.
- Fixed a problem where the vehicle would remain floating in the air during the half-tuiletu jump.
- Fixed a problem where, when a player crashes while sliding and uses Bullet Bill, he leaves the course.
- Fixed a problem where, if a player leaves rewinding at the place where he was wall, the driver’s posture would not come back to what it was before.
- Fixed a problem where the element displayed in the element slit would turn into something else when using.
- Fixed a problem where in “online play”, the player would not rush even when he arrived on a dashboard.
- Fixed a problem where the points of a team race in “Wireless Play” would incur incorrectly.
- Fixed a problem where sometimes the checks were inoperable on the menu screen after the player was removed in “Balloon Battle” in “Wireless Play”.
- Fixed a problem where a fishing medallion sometimes disappeared when it was rewinding in “Roam Libre”.
- Fixed a problem where sometimes the controls were inoperable when the player pointed out the cursor on his own character or course and pressed the “Roam Libre” card.
- Fixed a problem where sometimes the controls were inoperable when the player left a mission in “Roam Libre” just before entering a pipe.
- Fixed a problem where the player would slide through an ice drift around “Sky High Sunday”.
- Fixed a problem where the player would be caught outside a handrail on the left and right sides just after the start of the “airship fortress”.
- Fixed a problem where the player would be caught on the fence and could not move forward in “Bowser’s Castle”.
- Fixed an problem where the player used a ball bill in “Bowser’s Castle”, he could not slip and fall into the abyss.
- Fixed a problem where the player would come out of the course when using a mega mushroom in the last round of “Whistlestop Summit”.
- Fixed a problem where the player could not get out of the location where he fell from a railroad when the “smart direction” is launched in “Whistle Summit”.
- Fixed a problem where the player would slip through the ground to a ramp near the goal of “Choco Mountain”.
- Fixed a problem where the player would be caught in a house pâté when using a ball bill on the road between “Choco Mountain”.
- Fixed a problem where the player would get caught on a wooden board placed on the road when you throw a green shell on the road between the “DK Spaceport” and the “Whistlestop summit”.
- Fixed a problem where the last place was sometimes incorrect in “Dino Dino Jungle” wireless races.
- Fixed a problem where the player would be caught at the back of a sheet when using a ball bill in “acorn heights”.
- Fixed a problem where the player would not be able to pass through a vase which is placed on the road in “Shy Guy Bazaar”, when using a Boo.
- Fixed a problem where the player would pass the ceiling in “Burnout Dry Bones”.
- Fixed a problem where the player sometimes struck a fence when he threw a red shell on the first round in “Moo Moo Meadows”.
- Fixed a problem where part of the effects that take place for the bridge transforming during the direction of “Rainbow Road” did not arise.
- Fixed a problem where the player slipped through the ground on the road between “Starview Peak” and “Sky-High sundae”.
- Fixed a problem where some of the items of articles have not been appeared in “Wario Shipyard”.
- Fixed a problem where the player would switch to the bottom of a rock near the goal of “Wario Shipyard”.
- Fixed a problem where the player would come out of the course when using a mega mushroom in a turn inside the “Wario stadium”.
- Fixed a problem where the player gets caught on a tree in the middle of a shortcut if he has an “intelligent direction” when he heads for “Starview Peak” at “Dandelion depths” in “Ice Rally” of “Knockout Tour”.
- Several other problems have been solved to improve gameplay experience.
Mario Kart World is available now for Nintendo Switch 2. It is offered either separately as a physical version or digital download, or as part of a bundle with the console.