- The FSR 4 of AMD is now available in most games supported by FSR 3.1 and DX12
- The new adrenaline software driver allows users to replace FSR 3.1 with FSR 4
- This only works in games that have a signed DLL FSR 3.
While AMD fans await a possible FSR 4 backport to older graphics cards not from RNA 4 alongside updating the scaling technology that is exclusive to some of the best GPUs on the market, Team Red has made the lives of developers and players at least.
As reported by Videocardz, the last AMD 25.9.1 driver adds FSR 4 support for most games supported by FSR 3.1 and DX12, which, according to AMD, is now “more than 85 games”. DNA 4 GPU owners simply need to activate FSR 4 on AMD Adrenaline software and switch to FSR 3.1 in a supported game, allowing the pilot to replace FSR 3.1 with FSR 4.
It should be noted that this is only possible in games that have a signed DLL FSR 3.1, which means that the replacement will not work via third integration. Although FSR 4 has still not been covered with GPU of Rdna 3 and more, the deposit of the FSR 4 driver should make things much easier if a background occurs soon.
The recent Open-Source discharge from the Red Red team revealed that it worked (and potentially always) on a Backport FSR 4 towards DNA 3. And with the presentation of the “Redstone” FSR to reveal the generation of frame and image quality improvements, it may not be eccentric to suggest that the AMD can have another surprise announcement in store.
The fierce rival of AMD, NVIDIA, A DLSS 4 available for all RTX GPUs; Not only does it have the advantage of being widely available for more PC players, but the quality of the image is higher than FSR 4, and there is nothing better than Redstone of AMD shorten the gap of the Green team offer, while allowing everyone (or at least most) Radeon GPU users to benefit from sharper images in games.
Analysis: FSR 4 on DNA 3 and older GPUs should be the number one priority in AMD
Without a doubt, Nvidia is still at the top of the GPU market. It is not surprising, especially since the GPUs of the RTX 5000 series are gradually going at their launch prices – and Team Green would have launched GPUs from Super Series this fall.
In this spirit, it is time for AMD to provide at least its latest technology for scaling the DNA 3 GPUs before Nvidia connects the gap.
Again, NVIDIA has already DLSS 4 available on all RTX GPUs, with the exception of the multi-trame generation (exclusive to the RTX 5000 series) and the framework generation (from the RTX 4000 series). DLSS 4 has shown how essential it is for scaling technology to have a clearer super-resolution image quality, and it shines even in DLSS performance, which benefits PC players with low-end equipment.
The FSR 4 of Team Red has a similar effect with better image quality through its scaling modes, and although it certainly does not correspond to DLSS 4, it beats both FSR 3 and DLSS 3. As a portable PC player, FSR 4 would do wonders to offer better performance via an aggressive increase, without too much sacrifice of the image, like FSR 3.
This is the perfect time for AMD to operate this, because it would add to the firepower it needs to fully compete with its GPU rival.