- The rise of the Koei Tecmo Ronin works poorly on the RTX 4090 with stuttering in several segments
- Image frequencies in the game can be raised, but the gameplay suggests otherwise with IRJs in slow motion
- This adds to the list of poorly optimized games on PC this generation
Koei Tecmo Ronin ascent Recently launched on PC after having been exclusive to Sony’s PS5 for almost a year – and once again, it is another story of a badly optimized PC port that would have difficulties even on high -end configurations.
According to Tweaktown, Ronin ascent Fight to operate on an RTX 4090 at 4K with constant lullabies and idle bugs when using DLSS. The frequency frequency meter supposedly indicates a beach between 40 and 60fps (frames per second), but the gameplay suggests the opposite – and steam critics corroborate these complaints because many users refuse to recommend the purchase of the title until the problems are solved.
It should be noted that a correction has already been published which is supposed to offer a correction for stuttering in certain “steps and circumstances” of the game – but again, the comments of the players indicate that it did not do much to resolve the main performance concerns.
Given the consensus concerning the graphic loyalty of the game – it has been accused of being mediocre enough for AAA standards – it is a bigger surprise to see that the game does not work at acceptable levels. Usually, games that have advanced graphics like Cyberpunk 2077 should be demanding (while being well optimized) even for high -end equipment, but Ronin ascentThe graphics do not even approach this level, and yet it does not work well.
Do not annoy yourself to seek an upgrade of the GPU, not before the game developers optimize the games better
There is nothing that makes me more on PC games than bad optimization of the game, and it is a shame that it continues to be a trend in 2025. Players pay for a GPU like RTX 4090 from NVIDIA and are always confronted with cuts of image in games (even with an increase), is duly unacceptable.
It is even worse when you realize that the games cost a ridiculous $ 70 / £ 70 / $ 100 while not operating without frequent revolution bugs, letting players to wait for future fixes. Gaming developers also seem to rely more and more on scale technologies like DLSS to resolve bad optimization cases, which is worrying.
I can see why PC players are exasperated by poor PC game versions, especially if they have paid a lot of money for a high -end GPU, and it seems that one of the best ways to show your frustration is to vote with your wallet and not to buy a game that has excessive problems on PC – and make sure that you get a refund if you are unhappy with your purchase to ask for your money).
It is time for this trend of poor PC ports to end, so we can finally enjoy the PC game without any constraints on performance.




