- Battlefield 6 producer Phil Girette says the new Battlefield 1 style gas will not damage players but instead offer new tactical ways to play
- He adds that the team has changed how the gas works and wants players to “be a little more technical and strategic.”
- Associate producer Kit Eklof said the team wanted to “change things that players didn’t like about the previous iteration of Gas”.
Battlefield 6 Season 2 has officially begun, introducing a map with poison gas similar to the poison gas in Battlefield 1. However, according to producer Phil Girette and associate producer Kit Eklof, the gas will act very differently, this time offering tactical ways to play.
When asked what the main focus of Season 2 was, Girette told TechRadar Gaming that it was “primarily delivering the bread and butter of the game”, which includes the new maps, weapons, vehicles and Battle Pass, but also introduces a “new take” on poison gas.
Girette said the team was aware of the conversation surrounding Battlefield 1and decided to make some changes to the new environmental hazard introduced in Season 2, including making it non-lethal for players.
“We still have a lot of people who have worked on Battlefield 1 and that, remember the gas – old dear colleagues. We brought it back, and this time it doesn’t damage the player,” Girette said.
“The idea behind it was that it plays a lot more with your senses, and from a vision standpoint, we wanted players to take it a little slower. Whether they actually do it is, of course, a different question, but [they should] be a little more technical and strategic. There is some resource management with gas, as well as night vision goggles, where you can run out of canisters or batteries, so you have to restock there or take out gas.
He went on to say that the new hallucinogenic gas would provide plenty of ambush opportunities, if players want to be a little more stealthy.
“It plays with visibility,” the developer said. “It also plays with perception a little bit, once you start hallucinating. So we wanted it to be fun to be on the map. Just give the map a different spin.
“In terms of, where can the gas occur? What do you do once you’re inside? What do you do once you run out of a gas mask canister? So there are a lot of different mechanisms that play into this thing.”
Eklof added that the team viewed the gas overhaul in the new map as a challenge and thought about how the team could “change the things that players didn’t like in the previous iteration of gas and now make something out of it.” [more enjoyable]”.
“It’s a challenge, fundamentally, and I think the team has really taken it and made it into something more fun,” he said.
You can learn even more about season 2 in our full interview.
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