- One editor claimed that Wild Monster Hunters works poorly when fewer DLCs are owned and activated
- This appears to be due to the constant checks for the presence of DLC in the game, causing a higher load on the CPU.
- Capcom has several fixes coming to further improve performance
Since its launch in early 2025, the Wild Monster Hunters has faced constant criticism due to its poor performance on PC, especially on low-end hardware. Fortunately, it seems that the root of the problem has been discovered, and it’s quite comical.
Wild Monster Hunters would run better on PC when more downloadable content (DLC) is held and activated, and much worse with less, as Redditor u/de_Tylmarande claims. Using the same hardware and gaming settings in both tests, the user highlighted a trend of 20-25 frames per second (fps) in in-game player hubs without DLC installed, and over 80fps with a “DLCPresenceFix” mod installed.
This indicates that the game’s DLC checks place additional load on the CPU, on top of all the CPU processes already required for the game’s content itself, and this is evident in the performance test video (available below), which shows less CPU usage and higher GPU usage once the mod is active.
The mod is a user test basically meant to trick the game into thinking all DLC is owned and installed, but in reality it just blocks the CPU-intensive process that seems to constantly check for DLC.
This is a truly bizarre finding, and would explain why the game suffers from poor performance even on high-end hardware without relying on frame generation technology – and could also add credence to some users’ reports of passable performance on their setups, as they may own more DLC.
Look on it
The user promised a release of the full mod if Capcom doesn’t fix the issue itself, and strongly recommends consumers avoid purchasing all DLC for Wild Monster Hunters for better performance.
Given Capcom’s stance of consistently using anti-intrusion software, Denuvo, for a large majority of its recent games, there is no guarantee that it will enforce and fix this bug. One thing’s for sure: this isn’t a good idea for the developer, and while it’s probably a bug, that won’t stop consumers from wondering whether or not it was intentional.
Wild monster hunters, Unfortunately, this isn’t the first game to suffer from major performance issues, although the RE Engine is popular for excellent stabilization and frame rate optimization, especially in resident Evil games.
Dragon’s Dogma 2 shares very similar performance issues as a CPU-bound game, and still exhibits significant framerate drops in major cities with multiple non-player characters (NPCs), almost the equivalent of Wild Monster Hunters‘hubs. Although the patches improved performance in both games, this finding of DLC presence checking is enough to raise the question of whether DLC ownership in Dragon’s Dogma 2 has no effect on performance.
If this is legitimate, it could easily damage the trust that Capcom has earned among consumers in recent years, and rightly so.
It should be noted that Capcom is releasing a new patch for Wild Monster Huntersscheduled for January 27, which aims to bring “process optimization improvements and Steam-specific options to reduce processing load”, with another performance update coming later, on February 18.
Capcom may already be aware of the matter, but if this claim turns out to be true, I doubt it will end well for the popular developer.
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