- Remedy Entertainment has released a new gameplay trailer for Resonant control
- Senior game designer Sergey Mohov confirms that it is “not an open world game”, but is made up of larger areas
- Players will need to hunt enemies called Resonants to gain new combat abilities.
Remedy Entertainment has released the first full gameplay trailer for its Control following, Resonant controllaunched this year on PS5, Xbox Series X, Xbox Series S and PC.
The trailer debuted during Sony’s latest State of Play presentation and offered a deep dive into a warped reality set in Manhattan on the brink of “paranatural” annihilation.
The images make Manhattan look huge, but senior game designer Sergey Mohov said that Resonant control “is not an open-world game” and is instead “built around large, distinct, and expansive areas filled with side activities, hidden encounters, and optional discoveries.”
“A strong, central narrative guides you through the world, while still leaving room to explore and discover what was left in the chaos,” adds Mohov in a PlayStation Blog post. “The Western Incursion Zone is a good example of this approach, gradually distorting as the architecture folds in on itself and gravity behaves in unpredictable ways.”
We also got to see Dylan Faden in action, the brother of ControlJesse Faden’s protagonist, who must hunt a powerful enemy resonant across the changing landscape of Manhattan’s West Incursion Zone – an area that players can explore early in the game.
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Like his sister, Dylan also possesses supernatural abilities, which will be vital when exploring Manhattan. There is “Reach”, which allows him to navigate spaces that do not follow the laws of physics, “Gravity Anomalies” which can be used in areas where gravity and orientation are not normal, and his Shift ability, which can be activated to redirect his movement.
For weapons, Dylan uses the Aberrant, a shapeshifting melee weapon that is “a central part of the player’s combat arsenal”. It can take many other forms, including a hammer, blades, scythe, and fists.
Mohov also teases additional shapes, “but we’re not revealing them yet.”
As for progression, the developer says it’s “about creating your perfect combat flow,” as players will need to continually expand their toolbox by unlocking new aberrant forms, supernatural abilities, and combos.
“There are also deeper customization systems, which allow you to specialize and improve your favorite moves,” Molov said. “Before you head into combat, you can equip abilities and weapon forms of your choice to create gear that defines your unique approach to combat, whether on the ground or in the air.”
The gameplay trailer also featured the previously mentioned Resonants, “one of the powerful enemy bosses in the game,” Molov said.
These are the remains of people who once held great power, but are now “corrupted and distorted by the same mysterious force that threatens reality itself.”
Defeating them is the main way Dylan expands his arsenal, and each defeated will reward players with a new combat ability.
“That’s why our game is called Resonant control!” said Molov.

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