- Techland discussed how the story is formed in dying light: the beast
- The developer removes connection choices
- It is in an effort to create a starting point for the future of the series
The Techland developer will move away from narrative choices focused on players for the next Dying light: the beast. But it seems that there will be a very good reason for this, at least in relation to the protagonist back of the game – Kyle Crane.
In an interview with Gamesradar, Dying light The director of franchise, Tymon Smektała, explained: “We wanted it to be a canon entrance to the series. We are looking at what happened to Kyle Crane in the first match, and we want to tell the next chapter in history.”
“Something that Dying light: the beast DOES alludes to the future of the series, “he adds.” We really wanted to make sure that at the end of the game, Kyle Crane is the place where we want him to be, that is why we decided to retreat narrative choices from Dying light 2. “”
In addition, it is likely that Techland seeks to shape the future of Dying light franchise with what is happening at the end of The beast.
Although he did not drop clues from Jute History [style] Post-key scenes that refer to certain things that will happen in the future. “”
Smektała has also provided an additional context on the decision to move away from ramified narrative choices, adding: “If we had given the players’ agency with regard to the way they want to shape the story, then it will be more difficult for us to have Kyle where we want it to be at the end of the game.
“It is therefore a very canonical Kyle story that responds to everything that happens to him before and after the events of Die of light. “”