Die in light: the beast will have no ramified narrative choice, but the developer says that he will open the way to the future of the series


  • Techland discussed how the story is formed in dying light: the beast
  • The developer removes connection choices
  • It is in an effort to create a starting point for the future of the series

The Techland developer will move away from narrative choices focused on players for the next Dying light: the beast. But it seems that there will be a very good reason for this, at least in relation to the protagonist back of the game – Kyle Crane.

In an interview with Gamesradar, Dying light The director of franchise, Tymon Smektała, explained: “We wanted it to be a canon entrance to the series. We are looking at what happened to Kyle Crane in the first match, and we want to tell the next chapter in history.”

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