- Mega Cat Studios made Gods of War: Sons of SpartaEndgame mode accessible from the Start menu
- Players no longer need to complete the game to access roguelike mode
- The mode can be played solo or in two-player local co-op and can be unlocked using a code.
Gods of War: Sons of SpartaThe Endgame Challenge, which also features a two-player challenge mode, can now be unlocked before completing the main game.
Developed by Mega Cat Studios in collaboration with Sony Santa Monica, Sons of Sparta is a 2D side-scrolling spin-off starring Kratos and his brother Deimos as young boys, and was cast in shadow during Sony State of Play earlier this month.
When the game was released, it was assumed that the main game would be single-player and also offer two-player local co-op, leading players to call the “1-2 player” designation in the PlayStation Store misleading.
However, it is not 100% accurate. Although it offers a single-player experience, Sons of Sparta also features an endgame mode called The Pit of Agonies which can be played solo or with two players, but it was only unlocked after completing the main game.
Now, in a new PlayStation Blog post, Mega Cat Studios has made the mode easily accessible, without having to complete the entire game.
To unlock it, players simply enter a combination of codes on their PS5 DualSense controller into the Start menu.
“Normally, The Pit is only accessible after completing the main story to ensure those attempting it are familiar with both Kratos’ Spartan weapons and the enemies you’ll face, but if you feel ready to test your skills early, you can enter this sequence below in the start menu to unlock it sooner,” the developer said.
This sequence is: Up, Up, Down, Down, Left, Right, Left, Right, L1, R1, Touchpad.
The Pit of Agonies is an end-game roguelike challenge mode, much more difficult than the base game, which gives you different enemies and rewards each time you play.
The Pit can be played entirely solo with Kratos or in local two-player, offline-only co-op with Kratos and Deimos.
Each game begins with selecting a starting agony, a global difficulty modifier that adds variety to each game and impacts how you play.
Players can also track their progress and view their current and high scores at the end of each game.
Elsewhere, God of War franchise creator David Jaffe was criticized God of War: Son of Spartacalling the spin-off “crap”, “stupid” and “stupid”.
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