- The new Ready Driver 576.02 game from Nvidia has a mountain of bug corrections
- He heals many problems with games, and black screen locking with RTX 5000 models
- Although the GPUs of Nvidia not passed are not mentioned in the exit notes, it seems that they also have a little love here
Nvidia has published a new graphic driver that supports its freshly introduced RTX 5060 Ti GPU, but I suspect what most players will be more interested, it is the absolute mountain of bugs delivered here.
This includes solutions for various games that are crash, as well as the most important correction of all for those who bought one of Nvidia’s Blackwell graphics cards.
Yes, Game Ready Driver 576.02 (including the Videocardz Flagged output) resolves the accidents of the random black screen that frustrated those with a RTX 5000 GPU, or Nvidia says it does it anyway.
In addition to that, Nvidia lists a few other separate bug fixes for problems with RTX 5000 graphics cards obtaining black screen locks “when reading graphically demanding games” as well as hitting black screens when installing drivers and starting in Windows. (How about RTX 4000, or previous RTX GPUs, black screening, you may think-well, I will come back to it).
In addition to this vital work, many general bugs are implemented here, such as “stability problems” with Windows 11 24H2 and stability quantities elsewhere, the fault error effects of the page when using DLSS 4 MFG (Multi-Trame generation), PCs do not wake up after spending a long period of sleep, problems related to DisplayPort, more.
Regarding the fixes for bugs that have struck specific games, we also have a lot of work on this front. Consult the following list of resolves:
- [Fortnite] Random crashes during gameplay
- [The First Berserker: Khazan] Dxgi_error_device_removed crash
- [Star Wars Outlaws] The application will freeze after leaving the inactive game for more than 5 minutes
- Game stability problems when you play games with DLSS Frame Generation + GSYNC
- [Monster Hunter Wilds] Crash after accepting the quest with Activated DLSS
- [InZoi] The game blocks with the error “GPU Crashed or D3D Deleted Deleted”
- [Overwatch 2] Begament when using VSYNC
- [Hellblade 2 Senua’s Saga] Increased aliasing when using TSR
- [Hellblade 2 Senua’s Saga] Crash when using the smooth movement
- [The Last of Us Part 1] Crash when using the smooth movement
- Dithering / banding in some games on GPUs in the RTX 50 series
- [Control] Sparkling corruption in several areas
- Begament when using VSYNC
- VSYNC in NVCP + GENERATION OF TRAME causes problems in DLSS 4 games
- [Uncharted: Legacy of Thieves Collection] Artifacts on screen when collecting treasures
If you want the exhaustive list of remedies applied by Nvidia with this new graphic pilot, see Chapter 3 of full version notes [PDF]. Be notified, it’s a long reading.
Analysis: The importance of doing this directly from deactivation – and what about the RTX 4000 GPUs?
So there is a lot of good work here, and some important remedies for GPUs RTX 5000. However, the volume of the correction work contained in this version is not reflected well on Nvidia, because, in an ideal world, it should not have been necessary to apply these fixes in a “live”, so to speak. These bugs, and in particular the accidents of the black showstopping screen which have been present since the first Blackwell GPUs emerged, should have been calculated before these graphics cards appear on the shelves.
It’s not just Blackwell, however. These black screen accidents that players have suffered also affected some of those who have past past Nvidia (RTX 4000 or even RTX 3000 models which are presented by certain reports, but it is more the first). There is no mention of fixes for black screening with these graphics cards in Nvidia’s output notes here.
However, the new positive is that taking a sampling of reports on Reddit – warning: barely a scientific method, but a reasonable barometer of the way things happen – it seems that a good number of people say that their RTX 4000 black screen blues have been resolved. Now, not everyone claims that – some always report problems (as you can see in the wire below) – but overall, the wind seems to blow in a more favorable direction with this last pilot.
R / NVIDIA comment
Overall, it seems that it is a solid step for Nvidia in terms of rectification of the many problems that have manifested themselves in its graphic pilots since Blackwell GPU emerged for the first time, which must be a good thing.
But as indicated, these bugs should never have been observed as a quantities to start, and it is a bit confusing on the way it happened – only used to strengthen the cases of those who theorized that Blackwell was a rush launch.