We know that Cyberpunk 2077 Finally came to the Mac, and the CD Projekt Red (CDPR) developers were hard to work – and are still – to get the title FIT to run on any device powered by Apple. This means that the massive AAA title, which has been frequently used to compare systems, will be able to operate on the M1 or more recent chip.
He was reconfirmed at the WWDC 2025 – Apple’s a week’s developer conference – that it would arrive later this year, and that the launch of the new Mac studio, Techradar saw a demo operating on this super powerful computer.
Now, however, I was lucky to get another demo of Cyberpunk 2077: Ultimate edition – A more recent version of the development title – on a 16 -inch MacBook Pro with the M4 Max chip and 128 GB of RAM.
It was on “ultra” settings with a smooth butter and 120 images of butter per second. And yes, these performances are derived from the Apple M4 M4 M4 chip – no discreet GPU required. In addition, this was fully benefited from the Apple Metal 4, coming later this year, including the interpolation of the Metalfx framework.
It looked fantastic and responsive, but it made me think of the plans to launch this on any Mac Apple silicon.
I was curious to know the performance on less powerful fleas in the Apple range, because the requirement of the title should be Apple silicon, which means that it should execute basic chips M1, M2, M3 or M4 as well as the most powerful creations.
I asked Pawel Sasko, assistant director of CD Projekt Red, what could performance on other Macs look like with different performance levels of various chips, like even a MacBook Air.
He first explained that Cyberpunk 2077 Operates on the red CDPR four red engine, which is designed to be scalable. “He tries to use everything that provides the given platform,” said Sasko and called that the title is already available on a variety of devices, including the Nintendo Switch 2 before its Mac version.
“The red engine is essentially trying to check the equipment you have and remove the maximum you may have,” he continued. Which means that Cyberpunk 2077 Will work to perform and offer the best performance depending on the chip you have inside. Sasko could not yet give a specific number based on the chip or a potential Mac Sku, but it is because the game is still not finalized – CDPR is still working on it and polishing it.
Sasko even shared that they will work on the optimization of performance until the end, and recently CDPR understood how to optimize the fabric, also known as a character wears, to make it better.
It is enough to say that he shared that “we try to tighten everything that the given material gives us”, which means that it will work the best possible on the Mac – which probably means that a more powerful chip, like a M4, M4 Pro or M4 Max, will provide the best results.
And the good news is that we are probably only a few months before one of the greatest titles AAA arriving on the Mac – the CDPR team would not give an exact deadline, but Cyberpunk 2077: Ultimate edition will arrive in 2025.
I was also able to see this title demo shortly after Apple unveiled MacOS 26 Tahoe, which will present the Games application. Although CDPR has not announced if he would integrate into the new hub, he will work with the new “game superposition”.
It is a sidebar which can be brought at the top right of the screen, which facilitates the activation of the game mode, adjust the brightness or the volume, and even the switching controllers, as well as to connect with friends. You can also choose to push your MacBook further with different energy modes.