- DLSS 4 is about to change the game for all GPU RTX users
- The Super Resolution performance mode has seen a significant boost in terms of image quality and clarity
- The maculination and ghosts of the framework generation have been reduced
After its long -awaited revelation at CES 2025, the RTX 5090 and 5080 graphics cards from Nvidia have now officially launched, which opened the bridge to improve performance on many games with both gross power and a better generation of Framework during the latest generation of RTX 4000 series – but from what I saw first -hand after sitting with Team Green in his office in Reading, his biggest improvements arise from his work on DLSS 4 .
DLSS 4 is now available on all RTX GPUs with support for titles like Cyberpunk 2077,, Alan Wake 2And Hogwarts inheritance – But a new feature, DLSS Override, allows users to use the DLSS 4 and Multi Frame generation (the latter is exclusive to the GPUs of the RTX 5000 series) in games that have no native support yet. Although it is great to hear, you may wonder why DLSS 4 receives so many praise from other users (and myself).
A new era of upward loyalty
I did not personally review the RTX 5090 for Techradar, but after seeing DLSS 4 in action operating on the GPU thanks to the press invitation from Nvidia, I can tell you that the new model of transformer of DLSS 4 is a real game changer. With the previous CNN model (Network of Convolutionary Neurons) for older DLSS versions, ghosts and macultes were a big problem and part of the reason why many were worried about At the level of becoming the rapid solution for game developers (which, I believe, is always true to a degree) – but with this new model of transformer, the tastes of the performance mode of DLSS 4 are visually by by Otherwise better than the quality mode of DLSS 3 (despite a lower internal resolution).
It is obvious in the GIF above Alan Wake 2 (and in the video of Nvidia below), with my first tests in Marvel’s Spider-Man 2 On PC despite its current crash and stability problems (on the basis of current steam reviews), because the results were consistent – for once, I could really use the DLSS performance mode without feeling disgusted by a quality of Image slightly – but significantly – blurred with a flicker and ghosts in each sequence. All this is possible thanks to the new model of AI of transformer, which considerably improves the clarity and the stability of the image, in particular in motion, with the title of Insomniac by taking advantage of the functionality “ Ray reconstruction ” of Nvidia in this case.
I have continuously gone back and forth between the modes of quality and performance, assuming that my eyes played tricks on me, but believe me, the latter is really so good.
The same goes for scenarios where the generation of frame for GPUs in the RTX 4000 series or the multi -trame generation for GPUs in the RTX 5000 series is used – as I said, LAG entrance and The ghosts were the two biggest constraints of the DLSS 3 frame generation, and this has now been sent with DLSS 4 with SLRS 2 (which I saw considerably reduced the entry offset into competitive games like The finals), what Nvidia confirmed will first be available for GPUs in the RTX 5000 series before coming to the old graphics cards.

To watch
While the demos presented to me were with the flagship GPU of the new generation (which is not surprisingly a central), that makes the “overdrive” path traced in Cyberpunk 2077 On RTX 4000 or perhaps even the GPUs of the 3000 possible series-those who have access to the generation of frames will certainly produce even better image frequencies, but the model of super-resolution of the transformer defined in performance mode will return it Playable on GPUs who do not have access to GEN of frame, without compromising image quality as the CNN model.
What does this mean for future PC ports?
Now, taking into account my position on the concerns about the game developers who have removed the steering wheel in terms of game optimization on PC, DLSS 4 has truly reduced my concerns – at least a little. Although I am always absolutely categorical Star Wars Jedi: SurvivorDLSS 4 performance mode (which has always been excellent to provide better performance in previous DLSS iterations) now maintains a fantastic image quality with the new transformer model.
In unfortunate cases where the games are still badly optimized, I have the strong feeling that DLSS 4 will do wonders with the repair of things if necessary – and with the DLSS derogation, this can actually be done with a minimum of effort to The developer’s share, although manual implementation will be always ideal. This is particularly the case for those who have a GPU of the RTX 4000 or 5000 series with access to the generation of frame (and there is always a frame-filme for RTX 3000 GPUs), because the improvements made to the model of generation of original frames reduce true consumption to increase performance at all levels.
I have already admitted that the scale of the AI is most likely the future of the game – as much as it makes me nervous about the development of games, Nvidia did an excellent job here to potentially help future Case of bad PC ports, while responding to the older GPUs GPUS. In my eyes, it’s worth lots of praise – keep doing good things like that, ok Nvidia?