- Meat king The studio co-founders say that the game creation mode has some design limitations for creative learning
- The studio head and co-founder Johnny Hopper says that the game is not a “completely free, minecraft-esque” experience
- Mike Green, co-founder and design director, says that players invested in creative learning can “modify all behaviors of almost everything”
According to the Co-founders of Glowmade, Meat kingThe creation mode will have certain integrated limits for creative learning.
In an interview with Techradar Gaming, Studio Head and Co-founder Johnny Hopper and Mike Green, co-founder and design director, addressed the game dungeon manufacturer, explaining that players will be able to create levels with the tools used to do the 100.
Green said the team was “inspired by Mario Maker“During the design of the game creation mode, but there will be limits for occasional creatives so that players know what they are doing.
“We know the language of MarioWe know what each of these things does without needing a tutorial, “said Green.” So we tried to do the same because, you know, of course, with the content of the community, you want people to happen: “ Oh, it is a switch, I know how a switch behaves’, and if someone has removed them, [they’ll] be slightly confused. So we kept these limits, but then we have an underlying logical system. “”
The developer continued, explaining that an occasional creator can build a dungeon easily using the tools provided, but for players invested in creative learning, they can “modify all the behaviors of almost everything” and “go to town with”.
“You know, sometimes the best creativity has just had limits,” he said.
Hopper added that this limitation was a deliberate decision because the game is not a “completely free form, Minecraft-Sque “experience.
“It is a different request from a player, you know, if you give someone a virgin canvas and say:” Now, make a level “, it’s a lot, much more difficult than the genre”, here is a piece, and you can jump into it, and you can go from one to B “, and this change is actually a easier thing,” he said.
The HEAD studio said that the development team wanted to help players determine how Create Mode works from the start, because after having created the construction blocks for a dungeon, the game gives more context to improve it.
“Really, one of the challenges of the creation mode is not only to build something, is to build something that is fun, and to try to communicate in a way that in the language of tools and the visual language that we use to help players understand what it is to do something that is fun has been a really interesting challenge,” said Hopper.
Meat king Does not yet have an official release date, but we know that the game arrives on PC, PlayStation 5, Xbox Series X, Xbox Series S and Nintendo Switch.