THE Marvel Rivals The best controller settings can really make a difference when they play like some heroes. Depending on the character you prefer to use, your controller’s parameters can be slightly different, with rapidly evolving characters like Spider-Man benefiting from high sensitivity and button maps, while slower and more deliberate heroes like Magneto will benefit from more strict sensitivity to controller.
If you plan to jump in Marvel Rivaux ‘ Competitive mode or always experimenting in fast play, the advice below will give an overview of the main things to consider when configuring your controllers. I will cover things like button cartography for those who use pro controllers, which must be considered when defining sensitivity and how to apply personalized parameters for each hero you use.
I played Marvel Rivals Since the start of season 0, and I have used my expertise to assemble a Marvel Rivals List of levels recently. Having played with all the heroes of the game, I am convinced that I am able to give advice on the changes that will help level the playground in combat.
Marvel Rivals Best Controller Settings: General advice
Best Marvel Rivals The controller parameters below cover certain general tips to choose your sensitivity and button mapping, as well as more personalized tips for class types and specific heroes. Here are some general parameters to consider:
- Horizontal sensitivity: 180
- Vertical sensitivity: 130
- Goal sensitivity curve: Linear
- Buttons mapping: Jump on the rear paddle as far as possible
- Vibration: Tactical
- Function of the trigger effect: Disabled
- Wall crawling: Advance towards the reticle (Rocket, Venom, Spider-Man)
- Allied health bars: On
- AIM assistance window: 30
- Aim help strength: 80

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Choose the best sensitivity for your play style
The sensitivity you choose is extremely important in Marvel Rivals And mainly depends on the character you choose. Generally, you will want to increase your default sensitivity. I tend to apply a horizontal value of 180 and a vertical value of 130 to all heroes, then adjust from there. There are heroes, like Spider-Man and Wolverine, who indeed benefit from very high sensitivity. On Spider-Man, I run 220 and 170 respectively to allow rapid movement during swing.
If you play a slower character like Magneto, who generally draws simple projectiles and faces the front while protecting enemies, you can lower sensitivity. I go as low as 150 and 120 when I play Magneto, although sometimes I increase the sensitivity if I find myself protecting my healers more in a given match.
Some of the heroes in Marvel Rivals Function like third -person shooters, such as Punisher. I find that a closer sensitivity helps me to hit my photos here. Experience with different heroes, then compose your sensitivity according to their particular style of play. With almost 40 characters to choose, there are many different variables to consider. You could even look Marvel Rivals Crosshairs, which will still help compose your hero.
Marvel Rivals Best Aim Curved sensitivity
I recommend staying with a linear sensitivity curve, because it is likely what you will be used to in other games. Personally, I went to adjustment of the double zone curve because I am more and more used to Marvel RivalsAnd Vanguard Class Heroes in particular. Generally, I play characters who need to stay locked up on enemies, gently tilting the sticks to aim. I always balance the camera from time to time to rotate my goal of my strategists, so the curve S gives me a more progressive increase in sensitivity above the median point.
Due to my style of play, I like to have two distinct portions of sensitivity to my sticks. The double zone covers this, allowing me to use light movements to follow the enemies far and move to a high sensitivity to an average pushing of the sticks. After a while, I learned to feel these parts of the sensitivity graph and I can adjust my goal accordingly.
In the end, you will find that you will naturally prefer an adjustment to another, but at the start, I will certainly stand at the default. This is particularly suitable for your early hours, where you always experience a wide variety of heroes. Once you have found the main one, you may want to go to another mode, like me.
Dig into the hero -specific controller settings
In the controller settings, and under “combat”, you will find the option to define specific parameters by hero. The majority of heroes in Marvel Rivals have exclusive parameters. In the image above, you will see that Magneto has options related to his shield, as well as his passive which allows it to fall slowly from a height. Generally, I would recommend turning on the option that allows you to see the health bars of your allies. It is by default when you play as a strategist, but it is extremely useful to have on most heroes. The only exception here is for characters like Hela, where you will want a breathtaking view for long -term killed.
Heroes like Spider-Man, Rocket and Venom have climbing capacities, where I would recommend selecting “Adving to Crosshairs” for management. It is much easier to control than the default option. Speaking of Venom and Spider-Man, deactivate the automatic swing and you can zip the ground. Hold to Swing also gives you more control. Each time you take a new character, spend time in the practice range and dig into their specific parameters, because some of them make a huge difference.
Use your back pallets
Now on rear paddles, that some of you will use on certain controllers. I play Marvel Rivals Using the DualSense Edge PS5 controller, so I have access to two rear pads. I have two different profiles installed, for different heroes I play. The main profile binds the “X” button to the rear left paddle, allowing me to jump without removing my hand from the right stick. This is my main recommendation for a button to map a rear paddle.
On the other, I map either “square” for recharging, and certain capacities like Uppercut by Spider-Man, or “circle” for heroes like Mantis and Mr. Fantastic, who have regular capacities which must be triggered there. If you are lucky to have four rear paddles, as with the Xbox Elite Series 2 controller, I recommend that you stick your general ping on one of them and leave the last of the main capacities of your hero. For example, placing “ triangle ” on a rear paddle allows you to activate the symbiotic team of Peni Parker with Venom, without having to remove the thumb of the good stick.
Definition of your trigger effect function and your vibration
Now on vibrations and triggers. It is generally recommended to completely turn off vibrations while playing competitive games like Marvel RivalsBut I like to have the selected tactical framework. This gives clues when enemies trigger ultimateness, and generally adds an additional level of immersion to battles. I find Marvel Rivals Can become very visually disorderly, so audio and vibrations can help me choose what is happening more clearly.
For the trigger effect function, deactivate everything. Although the adaptive trigger features of the PS5 can sometimes be fun, they can be quite distracting when reading shooters. Likewise, I adjusted my dualsense edge on the lowest trigger input parameter (smaller point icon) using the switches at the rear. They are closer to the pimples, which means faster shot and simpler starters.
Marvel Rivaux of the best FAQ controller parameters
Can you be good in Marvel Rivals on Controller?
Yes, you can be very good at Marvel Rivals On controller. Although you do not have the precision of a mouse and keyboard player, Marvel Rivals is a hero shooter and consists as much in understanding the game as on a good goal. For this reason, the advantages tend to be good choices for controller players, in particular Doctor Strange and Magneto. The Punisher is also great, because the AIM assistance on the controller joins with his main fire within range.
In the end, unless you plan to get into the best three rows Marvel RivalsYou will do very well on the controller. Heroes like Cloak and Dagger and Jeff are good to start, because they do not require aim for aims, and will help you learn the ins and outs of the battle during the game.
What is the best controller to use for Marvel rivals
The best controller to use in Marvel Rivals is the Razer Wolverine V3 Pro. It has six mappable buttons (two on the bumpers, four back), and uses the technology owner of the Razer PC Gaming mouse to satisfy the inputs. There are also room bugs, eliminating the risk of a stick drift. You can buy an Xbox or PlayStation version of this controller.