Best Monster Hunter Wilds The controller parameter can help you personalize your fight and your crossing, which facilitates hunting and the field investigation. By providing slight adjustments to some of the new mechanisms such as development mode, you can seriously rationalize the sometimes complex control diagrams associated with weapons like the sword insect, and even make you much more intuitive.
Monster Hunter Wilds is another step forward for the longtime cooperative action franchise. By offering an open world without seaming with flora and fauna, the game really changes the appearance of the hunts. You can read our full Monster Hunter Wilds Examine to find out why we have placed the game on our best multiplayer PC game list.
Here is the best Monster Hunter Wilds Controller settings to modify when you charge the game for the first time. We will cover everything from the use of additional pallets to make sure you can always access the articles quickly.
Monster Hunter Wilds Best Controller Settings
After spending hours playing the beta version and the main game for examination, here are my recommendations for the best controller settings for change In Monster Hunter Wilds. I will then go in more detail on each, so that you can decide with which parameters you want to execute.
- Focus mode – To fall over
- Seikret manual checks – Type 2
- Configuration of the rear palette (Basic) – prioritize escape and attacks for the fray
- Card zoom settings – Disable
- Monster observation camera – Disable
- Holding confirmation period – Short
Development mode (rocking)
First of all, there are the controller parameters linked to the development mode. These relate to the new targeting system which is on the default left trigger. Generally, you will need to maintain the trigger to enter the focus mode, but there is an option to define it on a rocking button. This can really help with certain weapons such as the sword insect, where you will have to maintain several buttons at a time. Likewise for weapons like the long sword, where you generally always want to be in concentration mode, this may prevent you from having to maintain the trigger for most of a fight.
Seikret manual checks
Then the seikret manual checks. This option relates to the way your seikret moves when not in automatic mode. I find that having this work in type 2, which is the same as your hunter moves, is much more intuitive. By default, you will need to maintain R1 / RB to speed up and R2 / RT to slow down. If it seems weird, as it does, go to the other option.
Rear pads
Although we are on the subject of the best controller parameters, we should mention certain rear palette bindings which will help those who have more premium controllers such as the DualSense Edge and Xbox Elite Series 2:
- Evade – Having the Evade button (A on Xbox, X on PlayStation) on a rear paddle can really help, because you can move the right stick by dodging, allowing you to quickly refocus your goal
- Attack 1 – The first of your main attacks (for non-bow-gun users) will probably be on Y for Xbox and Triangle for PS5. You will want it on a rear paddle so that you can aim during the attack, without having to remove your thumb from the good stick
- Attack 2 – The second of your main attacks can also be mapped to a rear paddle for easier use. As a long main sword, I find that this configuration really helps me focus on my goal while using Focus mode
- Gaine weapon – Sometimes you will want to put your weapon to remove your weapon to move to the use of items, or trigger environmental effects with the hook.
- Sprint – Another option for a rear palette clippage button is the sprint. This is on the default left stick click.
Of course, the way you configure your rear paddles will ultimately come down to personal preferences. For some advice on the best suited controllers Monster Hunter WildsMake sure you consult our best controllers for Monster Hunter Wilds Guide.
Card zoom settings
Monster Hunter Wilds Includes an extremely detailed card, which reveals different points of interest depending on how you are zooming. The problem I encountered was that I use an adjustable trigger action on my dualsense edge, so there is less press to activate them. This means that trying to zoom in automatically makes the card that would jump the highest zoom, or the lowest zoom, which makes it very difficult to focus on what I really try to see. Disable it really helps, especially when combing the resource card.
Monster observation camera
Finally, we have the monster observation camera, which zoom in and present a more cinematographic photo of large monsters during the first meeting. I prefer to deactivate this because it can lead you to lose control of the camera during the battle. More than once, it led me to lose the element of surprise on a monster at the start of a hunt, because of my character who continues to move while the observation camera of the monster is active. Disable this to prevent this animation from triggering.