- The last Monster Hunter Wilds Patch finally discussed the terrible performance on PC
- Capcom has now solved the shader compilation problem that would cause high processor load and unstable performance
- Players no longer need to manually delete their shader cache files to improve their performance
Monster Hunter Wilds“The last patch finally solved the problem of compilation of the shader which caused horrible performance on PC.
The fix is part of the title 2 update, which is now available for download, and deals with a buckt that has afflicted PC players and causing a high processor load due to the shaders compilation.
“With the arrival of the title 2 update, we resolved a previous number where Shader’s compilation during the gameplay caused a high processor load and unstable performance,” said Capcom in an article X / Twitter.
The studio also said that after installing the update, players must see that the Shader compilation will occur during the initial launch and “will no longer occur during the gameplay”.
The Shadder compilation should take a while to finish, adds Capcom, but said that players should no longer delete their Shader cache files to get good performance in the future.
The performances of Monster Hunter Wilds have been difficult since the game is launching earlier this year / Capcom published an update last month, but the correction only led more problems, leading to an influx of negative steam critics.
During the editorial staff, the game currently has an “extremely negative” score on the platform from more than 17,000 user reviews, many users citing games, frost and the shader compilation problem and performance now treated.
The update of title 2 will not be the last major update of the role -playing game (RPG). To stay up to date, you can consult our Monster Hunter Wilds The cover of the roadmap, which includes version dates, confirmed downloadable content (DLC), future updates, etc.




