- Morbid metal developer Felix Schade discussed the inspirations behind his game’s art direction
- He originally planned to create an origami-themed game, but turned his attention to science fiction.
- He was also greatly encouraged by Light memory: infinite
Morbid metal Developer Felix Schade discussed the art direction of the recently launched action game and revealed one of his biggest inspirations.
Schade developed Morbid metal for nine years, initially working from his bedroom and publishing excerpts of his early efforts online. The resulting attention on social media eventually caught the attention of gaming giant Ubisoft, with the company agreeing to publish its title. This gave him the funds to create a games studio now staffed by 11 people.
The game was recently released in Early Access and is available via Steam, with largely positive reception from players so far. In addition to a unique shapeshifting mechanic, it stands out thanks to its sci-fi art direction that almost looks like a cross between Warframe and the Shadow Warrior series.
Article continues below
Morbid metal However, this wasn’t always the case, and in an interview with TechRadar Gaming, Schade revealed how his art direction evolved over his long development period. He said his original vision for the game was something origami-themed, “in which you can fold your piece of paper into different origami figures, each with their own unique skills” in a bright, colorful world.
“At first I was just trying to figure out what I could do on my own. This origami setting worked, but it didn’t really feel like me,” he added. The big change in direction came when he started working on Morbid metal full-time in 2020: “When I really took this more seriously, it was really important to me that [the game] was something I was completely passionate about.”
From a stage and visual point of view, it had to be something that really touched me personally,” he continued. “Otherwise, I don’t think I would have the perseverance to do this for nine years!”
He also identified one indie game in particular that has been a huge source of encouragement. “Around this time there was a game called Light memory: infinitealso made by a solo developer,” he recalls.
“The game really gave me so much inspiration and confidence that something visually striking can be done by a very small development team or by a solo development team. It proved that, and I was like, ‘okay, I can do that too.’
When asked why the direction he chose appealed to him, Schade simply replied: “I love it. It’s just cool.”
Follow TechRadar on Google News And add us as your favorite source to get our news, reviews and expert opinions in your feeds. Make sure to click the Follow button!
And of course you can too follow TechRadar on TikTok for news, reviews, unboxings in video form and receive regular updates from us on WhatsApp Also.




