Morbid Metal developer explains why he ditched origami art direction in favor of realistic sci-fi: ‘It worked, but it didn’t really feel like me’


  • Morbid metal developer Felix Schade discussed the inspirations behind his game’s art direction
  • He originally planned to create an origami-themed game, but turned his attention to science fiction.
  • He was also greatly encouraged by Light memory: infinite

Morbid metal Developer Felix Schade discussed the art direction of the recently launched action game and revealed one of his biggest inspirations.

Schade developed Morbid metal for nine years, initially working from his bedroom and publishing excerpts of his early efforts online. The resulting attention on social media eventually caught the attention of gaming giant Ubisoft, with the company agreeing to publish its title. This gave him the funds to create a games studio now staffed by 11 people.

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