- The smooth movement of Nvidia reproduces the frames of movement of the AMD fluids, a controlled version of the generation of framework
- This will allow you to activate the generation of frames in games that have no native support
- The functionality only works in DX11 and DX12 games from now
Nvidia shoots all cylinders of this generation, with the RTX 5000 range at the forefront of the GPU department – and now, Team Green seems ready to reproduce the Fluid Movers of AMD not only for its new GPUs, but also the RTX 4000 series.
Underlined by Videocardz, the new Smooth Motion movement technology from NVIDIA (currently exclusive to the RTX 5000 GPU range) will make its way to the GPUs of the RTX 4000 series in a future update – this will act in a similar way to its frames of AMD AMD AMD Fluid Movement, which will allow the generation category to be used in any DX11 or DX12 game via the pilot parameters – contrary to the way in which Nvidia DLSS and Frame -Gen technology must currently be implemented at the level of the developer.
“ GeForce Evangelist ” (an promoter of Nvidia) Jacob Freeman, also suggested that if the new feature will act similar to the generation of frame (now a multi-trame generation for the RTX 5000 series), it does not will not bring closer in terms of image quality and latency input. Despite this, Smooth Motion will always be very beneficial for older games which do not have access to the generation of frame and which are not likely to have a native support added by the developers.
While DLSS 4 has already proven to be provided a significant leap in image quality and stability while using performance mode in games (and it is now available for all RTX users), it is Another addition that will help players in the event of poor optimization on PC.
Maybe it could finally be a bridge for users of the RTX 3000 and 2000 series to use the generation of frame …
Now, looking at the Fluid Movement Frames of AMD, it is already widely available for GPUs in the Radeon RX 6000 and 7000 series, including a range of mobile laptops GPU and even APUs in PCs portable. It works by inserting a framework generated by AI-AI between two frames rendered, as a solution based on the pilot to increase the softness of the game and an increase in image frequencies, as well as the operation of existing DLSS DLSS solutions from Nvidia. Nvidia’s fluid movement promises the same thing and will even work in games that do not support DLS.
Not so long ago, the vice -president of in -applied depth research from Nvidia, Bryan Catanzaro, suggested that the chances of generation of weft to come in the GPUs of the RTX 3000 series – The question comes back to The optimization of technology and the promise of being able to make the most of the older equipment was clear, so the gentle movement could be the beginning of this?
We have already confirmed that Team Green’s SLRs 2 functionality will first be exclusive to GPUs in the RTX 5000 series, but will ultimately be deployed to older GPUs, so maybe the same could happen here. This may not be as effective as the generation of native frames (or the multi-trame generation) in games, but it gives a lot of players a solution for games that may need better performance on PC .
Anyway, it is pleasant to see that Nvidia does not lock certain features of the RTX 5000 series when they can reasonably be used on older GPUs, and perhaps long continue. After all, putting your hands on an RTX 5090 is not exactly easy at the moment …