Pragmata dit says they did not plan that IA become so popular when writing the game for the first time – “We could not really predict that AI would be so great from where we started what you see now”


  • Pragmata The director of the game Cho Yonghee and the producer Naoto Oyama said that they did not expect the real AI to progress as quickly as
  • They say that despite this, that did not have an impact on the history of their game, which presents an enemy
  • Oyama said: “We have this kind of idea of ​​AI in the game locked very early in development”

The developers of the new science fiction action game from Capcom, Pragmatasaid they did not expect real artificial intelligence (IA) to become so popular during the initial writing of the game, which presents an enemy.

In an interview with IGN at Tokyo Game Show 2025, the director of game Cho Yonghee and producer Naoto Oyama discussed the development of the concept of a hostile AI taking care of a lunar space station and how they did not provide for their game to reflect the real world.

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