Resident Evil Survival Unit’s developers wanted the mobile game to be “objectively scary,” so they monitored the testers’ brainwaves.


  • Resident Evil Survival Unit JOYCITY studio monitored testers’ brainwaves to make game ‘objectively scary’
  • Sales manager Jun Seung Park said the team “achieved significant results that helped us adjust the fear and immersion levels.”
  • The team also referenced the main series to “capture the same unique feel on mobile devices.”

South Korean studio JOYCITY, the developers behind Resident Evil Survival Unitapparently monitored the brainwaves of game testers to make sure the game was scary enough.

This is according to JOYCITY business manager Jun Seung Park, who told This Is Game (automatically translated by Automaton), that the developers wanted to make sure the mobile game was “objectively scary” for players.

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