- Housemarque paid attention to refining Saros‘integration experience
- Mitja Roskaric, deputy design director, admits that Back it took a while to understand
- The team also ensured that the game’s movement felt rewarding.
Housemarque said it pays more attention to refining Saros‘ the combat and integration experience of the game, admitting that its predecessor, Back, it took a while to learn how to play.
Speaking to IGN as part of the outlet’s preview, Mitja Roskaric, associate design director at Housemarque, explained how the team developed the game’s so-called “ballet” combat system by making the constant need for the player to move rewarding.
“We made sure that the movement was rewarded and encouraged,” Roskaric said.
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Unlike Returnal, Saros will break away from the game’s roguelike mechanics and instead feature permanent progression systems. Third-person combat will also require players to be quick, parrying and dodging attacks from huge boss fights with perfect timing to stay alive, while blasting them with their weapon.
Roskaric believes Back wasn’t that difficult, but admitted that getting familiar with the game’s controls took players some time, so Housemarque paid more attention to Saroshe learning stage in more than one way.
“I don’t think Returnal was that difficult a game, but it took a while to learn how to play it properly,” Roskaric said. “So we paid a lot more attention to the onboarding experience. We wanted to make sure we were teaching the player how to properly play the game, not only with the text on the screen, but also by designing the spaces, encounters, and other challenges with that in mind.”
Dying in the game is also part of the learning curve, and that’s exactly what players are sure to do.
Creative director Gregory Louden explained earlier this year that SarosPermanent resources and progression “make every death precious”.
“After each death, you will be faced with a changed world, but in Saros you will be able to choose and permanently upgrade your equipment from an evolving set of upgraded weapons and suits to “come back stronger” and overcome the challenges you face on Carcosa,” Louden said.
Saros will launch on PlayStation 5 on April 30.
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