The global network of Sam Altman and Razer want to defeat the problem of the gaming bot

Sam Altman’s Blockchain project, World Network, is associated with the Razer game equipment company on a series of features designed to eliminate video game robots.

“Razer ID verified by World ID” is a single connection mechanism that will check the real human players of the Bots. It is built at the top of Razer ID, the existing connection service of Razer, and will help guarantee that there is a real person behind each Razer identification account “, according to a press release shared by Razer and World.

The collaboration between the two companies occurs while the tools of artificial intelligence (AI) infiltrate in all corners of online life – including inside video games, which are in the grip of non -human “robots” for long before the climb of the cat of the Altman cat.

According to an Echelon Insights study that the world shared with Coindesk, around 59% of players said they had regularly met unauthorized unauthorized robots in their games. In addition to taking a general nuisance to players a general nuisance, Bot accounts often have tactical advantages compared to real players, which can ruin the competitiveness of certain multiplayer games.

“Game developers now have a tool to build dynamic spaces where real players – not robots – dominate the digital landscape,” said World in its declaration.

The integration of Razer with the global network is based on the identity solution based on existing blockchain in the world, which uses iris scans to differentiate real humans from online robots.

The new feature will be integrated first in “Tokyo Beast”, a game based on blockchain in a 100 -year -old version based in Tokyo in the future. It is an appropriate pairing: the main premise of the game implies that humans coexisting with autonomous Androids.

When users connect to Tokyo Beast, they will be invited to register.

“While AI continues to reshape the world of the game, we want to empower players and game developers with the tools they need to sail in this transformation in full safety and confident,” said Wei-Pin Choo, director of the company at Razer. “By teaming up with World, we make sure that the real players are at the heart of each experience, keeping the game just, immersive and designed for humans.”

Read more: the global network of Sam Altman unveils a new cat feature to connect real humans

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