- Steam improves his image frequency counter in play to be a complete superposition
- This will provide much more details on what is happening under the hood with a given game, as well as your processor and your GPU status
- This includes if the frame generation is used, exposing situations where it was stimulating, hidden in the background
Valve strengthens the Steam’s integrated image frequency meter – which displays the images per second (FPS) in the game you play – to provide much more information, especially if the frame generation is used.
The generation of frame is the technology used to increase FPs by adding additional frames generated by AI – often called “false frames” by those who are less interesting on functionality – as shown in the NVIDIA DLSS, the AMD FSR and the Xess of Intel.
Notebookcheck.net revealed that Valve has published a new beta version of the Steam application where the basic FPS counter in play has become a complete superposition performance instructor. Do not forget that it is still in beta version, so you will not yet see it on your Steam client, unless you are a beta tester.
In addition to a real -time FPS reading, the new superposition provides detailed information on CPU and GPU performance, including levels of use, clock speeds and temperatures, as well as the quantity of video RAM used by the execution game (monitoring of the system RAM is also included).
At the same time, Valve has added the possibility of displaying if DLSS or FSR is active, and if these technologies are currently using the generation of frames, as mentioned at the start.
To start, all of the complete features will only be for Windows PCs. However, other platforms (Steamos) will obtain most of these capacities, and everything that is not in the initial version must be provided for other operating systems on a later date. In the same vein, some information will only be displayed for PCs with certain materials.
Here is a complete explanation of the new superposition as it is manufactured by Valve, which goes into detail, but then illustrate a few points, including why the detection of the weft generation could be very useful, in the light of a recent controversy in the world of PC games.
Analysis: Framework game
Okay, first of all, what about if you don’t want this lot of new information? When you turn on the superposition, are you just annoying yourself to all the additional “garbage” (as long as you are worried) to clutter the screen now?
The good news is that you can do without the full reading and adjust the superposition to a strict minimum if you wish – so it only shows the FPS counter (just as things are now). So don’t worry about this score, and there will be customization options such as adjustment how to see the superposition and where it is placed.
Go to the frame generation: why did this display a big problem? Well, it is an interesting timing in fact, because there was a lot of controversy that has surfaced this week about a game that lights up on the executive generation without informing the player.
Here is Ark: Survival Ascend, who has the default AMD framework generation (FSR), something that would have happened some time ago (when players observed a major boost at FPS after a fix – which, of course, would happen with the generation of frame, that’s what it is). The fact is that it was not announced in the patch; It was a stealthy movement in the background, and in addition, there is not even an option for the generation of frame in the graphic settings.
In other words, there is no way to know that it is activated, or even deactivate it in ARK (it is only possible to deactivate the use of a console command).
So, you could play a game, thinking that the frequency of images seems a little unstable and jerky, despite a high FPS reading, and it is because the generation of frame is lit when you did not even know it. I should note: the jerkineuse is not inherent in the technology of generation of frame, far from it, but in certain scenarios, and especially when you try to inflate a frequency of lower images – let’s say, 30 IPS – a feeling of choppiness can be a side effect. This is why “false frames” can be called negatively, as I mentioned earlier.
In any case, in the case of Ark: Survival has mounted, if you have put the new steam superposition, you will immediately see that it has an active frame generation. In addition, the new overlapping will also highlight micro-terracotta incidents where the frequency of images temporarily immerses at very low levels, causing a jerk. (Which can be one of the disadvantages of using the generation of frame, again in certain scenarios – do not write the generation of frame because of all this, by the way, this can be very useful indeed).
As you may have gathered, contemporary graphic technologies and understanding image frequencies are a complicated company with a lot of nuances. But at least, you will be armed with more knowledge of what is going on with the additional details that the new superposition in the game of Steam provides you, assuming that you want to grasp. And if you don’t, turn it off and have the frequency of naked images on the screen.
On a final note, as you may know, you can already get this type of functionality with third-party tools (such as the Rivatuner, known as RTSS), but the valve bringing this for Steam is practical in terms of integration here, no additional installation required.