- NVIDIA could soon publish an APU gaming laptop, according to rumors
- It should be released in the fourth quarter of 2025 or T1 2026
- It could be a chance for Nvidia to use his equipment for a portable game PC
AMD and Intel are continuously continuously with each other on the SOC market for laptop computers and portable play PCs – and one of their ferocious rivals seems ready to join the party.
According to a deemed leak, Moore’s law is dead, Nvidia has a new game laptop processor which was to be released between the 4,2025 and the first quarter of 2026. It should also have a TDP (energy consumption) between 80 and 120 W.
It is better to take leaks and rumors as such with a grain of salt; The recent concentration of NVIDIA on AI suggests that the game would be a reflection afterwards, so a laptop laptop soil would be a surprise, to say the least. However, if this is legitimate, this can be a starting point for the Nvidia SoCs arriving on portable games.
As it stands, the Nintendo Switch 2 is the only portable game device for this generation which will have access to the DLSS method of Team Green, using the TEGRA T239 processor – and it should be noted that DLSS is a significant advantage that Switch 2 is on current hand game PCs.
We have seen processors of Intel and AMD laptops used in pocket computers, including the main Ultra 7 258V of the old in the MSI 8 AI +label. Essentially, the same could be applied to the Rumor Soc of Nvidia and could be a strong challenge to its competitors by offering great play performance.
Analysis: a high -level Nvidia Soc would take the portable games market by storm
Although the NVIDIA TEGRA T239 processor is used in the Switch 2, with DLSS also available, I aspire to an NVIDIA mobile processor of a higher level, and it seems that it could be.
Players using an ASUS ROG Ally X or MSI Claw 8 AI +, only have access to FSR 3 and Xess, respectively. I am not saying that these methods of scaling are outdone, but they would find it difficult to compete with DLSS (at least DLSS 3), as they do at the end of the office GPU.
It may not be the same with pocket computers, but DLSS on office game PC has been the game that has changed the situation for some time, offering smooth performance by increasing a lower internal resolution. I admit that I am not a fan of game developers who give me the technology of constant performance in games (because they are so badly optimized), but it is difficult to deny the advantages of the DLSS.
If this was available for pocket computers, I could easily see it surpass both the red team and Team Blue’s efforts, especially on a smaller screen. Let’s just hope that this alleged SoC did not only come to computers of play …