- Geniges: Nezha has just been announced
- It will be a triple A action game for PS5 and PC, developed in China
- This God of War And The devil may cry-inspired action game expected to launch in 2028
Chinese developer Genigods Lab announced Genigods: Nezha, an action game created by Unreal Engine 5 which should arrive on PlayStation 5 and PC.
The game won’t be releasing anytime soon, with a targeted launch window of 2028, but I was recently able to get a glimpse of the project during a briefing with Young Lui (founder and technical expert) of Genigods Lab and Erdi Yao (co-founder and creative director).
With Genigods: Nezha, the developer seeks to put its own spin on the story of Nezha, a deity from Chinese mythology. Gameplay will feature a mix of ground and aerial combat, with the player able to seamlessly switch between the two.
As Black Myth Wukong, The game appears to feature plenty of one-on-one boss battles, and from the brief snippet of gameplay I was shown, it certainly looks sleek and fluid. However, the team assured me that Nezha will also feature large sandbox-style levels, as well as puzzles, encounters with groups of enemies, and exploration opportunities that can lead to the search for new weapons, outfits, and more.
Look on it
According to the team, Geniges: Nezha takes gameplay inspiration from a number of contemporary hits, including the aforementioned Black myth Wukong, as well as God of War, Devil May Cry, Nioh, And Starblade.
Many of them are quite difficult games, so during the presentation’s Q&A session, I asked the team what their approach to difficulty would be. I received an interesting response, as Genigods Lab took inspiration from a rather unlikely place.
“We want new users to be able to master [our combat]”, said technical expert Young Lui, “we created a control method like “Modern” in Street Fighter 6. By holding R1 and then pressing any key, you can easily perform cool combos. This should help new users get started quickly. Then, for really good players, we have a ‘Classic’ version, where you can do more combos and combine more moves together.”
Building further on that fighting game feel, Genigods Lab explained that it is developing dynamic AI to Nezha’s boss fights. The goal here, on paper, is to help bosses feel a little more like player-controlled entities. They will potentially be able to react, predict and attempt to counter the player’s actions, the latter therefore having to do so in return.
This all sounds pretty interesting, but it’s also worth noting that Geniges: Nezha is in the early stages of development and, as mentioned, is unlikely to be released before 2028. That said, the game still targets the PS5 as its primary platform and is expected to feature PS5 Pro enhancements, as well as full DualSense haptic feedback and support for adaptive triggers.

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