- Ubisoft has released the PC requirements for Assassin’s Creed Shadows
- Extreme ray tracing preset needs an RTX 4090 for 60fps
- An RTX 3080 can run shadows with “selective” rays at 1440p, reaching 60 frames per second
NVIDIA’s latest RTX 5090 GPU takes notable performance steps above the previous generation flagship GPU, with additions like multi-frame generation improving performance using ray tracing at 4k in games – and although performance is impressive based on our RTX 5090 review, from Ubisoft, from Ubisoft Assassin’s Creed Shadows Hardware requirements suggest that an RTX 4000 series GPU (or higher) will suffice.
With the long-awaited title now available for pre-order and set to launch on March 20, Ubisoft has revealed the PC requirements (pictured below). As expected, the RTX 4090 is the highest recommended GPU for presetting extreme ray tracing at 4k to hit 60fps – this is when using DLSS 3.7, as DLSS 4 is not yet confirmed for the title.
If the RTX 4090 couldn’t run shadows at these settings and maintain a good frame rate, there would be reason to be concerned about gaming – but as some of the other requirements reveal, an RTX 4070 Ti Super would be sufficient for the standard radius -Ctrage and achieve 60fps at 4k, while an RTX 3080 will do the same at 1440p.
We’ll have to wait and see how the game performs on PC, as hardware requirements are rarely a good indication of optimization quality. Despite this, with the advantage of frame generation and included XESS and FSR 3.1 scaling methods from Intel and AMD alongside NVIDIA’s DLSS 3.7, it’s safe to say that an RTX 4000 series (and even an RTX 3000 GPU) should be quite comfortable for gamers.
DLSS, FSR, and Xess are the future of PC gaming, whether we like it or not
With features like Frame-Gen becoming more popular among many NVIDIA, AMD, and Intel users, PC gaming will never be the same. Although ‘super-resolution’ (AI upscaling a lower rendered resolution to a higher output resolution) has been at the forefront of PC ports for a long time to deliver better performance and image quality, It hasn’t faced as much criticism until now with the addition of frame generation – which is labeled as “fake frames” by some users.
By using interpolated frames, the risk of increased input latency is present – fortunately, features like NVIDIA’s new Reflex 2 are designed to reduce this. Yet other issues such as artifact and ghosts (although improved) are still present in some games, which is evident in Daniel OwenMulti-frame generation test in Cyberpunk 2077 as seen on YouTube.
I already did My Frustrations and Concerns About the Future of Optimization in PC Gaming Known – and while I have no doubt that Nvidia will work even harder to further improve DLSS frame generation over time, not every GPU owner will have access (at least, for now). Hopefully game developers don’t lose sight of ensuring that games are able to run acceptably without relying solely on frame generation to get the job done.