- Nvidia has improved its G-Sync technology to completely eliminate motion blur
- G-Sync Pulsar works via pulse technology with individually split backlight sections
- Pulsar compatible monitors expected to launch on January 7, 2026
CES 2026 is well underway, and while Nvidia has held back on any new GPU announcements, gamers have a lot to be excited about in 2026 regarding DLSS 4.5 and improvements to motion clarity in gaming.
Nvidia has revealed its new G-Sync Pulsar technology, scheduled to launch on January 7, with the all-new Acer, Asus, AOC and MSI Pulsar compatible gaming monitors launching on the same date. This new technology aims to evolve Variable Refresh Rate (VRR) to eliminate motion blur issues while allowing users to experience smooth gameplay.
G-Sync in its current form has been around for a long time now, and this new version has already been shown off at CES 2024 – but now it’s finally ready and released on new monitors for gamers to enjoy.
With VRR, monitors generally ensure that your in-game frame rate matches that of the GPU, helping to reduce visual issues like in-game tearing and stuttering. This was a successful addition, but not without motion blur issues coming into play.
Nvidia previously released Ultra Low Motion Blur models (ULMB and ULMB 2) to address motion blur issues, but this only worked at fixed refresh rates and would cause flickering if not used at those fixed rates. This ultimately prevents it from working with VRR (aka Nvidia’s G-Sync), as this includes dynamic adjustment of your screen’s refresh rate.
Now, Team Green has found a new solution with G-Sync Pulsar. This only works on Pulsar compatible displays (of course) via multiple horizontal backlight sections, which each pulse via a “rolling scan”. Nvidia states that these pulses occur at “25% of the frame time”, which gives the pixels plenty of time to stabilize before being backlit.
Essentially, this provides much better motion clarity, as you can see in the image above, as motion hold times are four times shorter than they were before (which was the cause of the motion blur). In simpler terms, this means that playing at 250fps will feel like gaming on a 1000Hz monitor when using G-Sync Pulsar.
This is a huge step forward in VRR technology for Nvidia and one that monitor makers should include in the future – luckily, it starts with the Asus ROG Strix Pulsar XG27AQNGV and others starting at $599.
This is the next generation of motion clarity, and while Nvidia’s focus is on AI, G-Sync Pulsar and DLSS 4.5 indicate that it’s not completely leaving gaming behind – and I’m certainly happy about that.
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