Control Resonant’s Gameplay Designer Says ‘It’s Not a Soul-like Sequel’, But an ‘Action-Focused’ Sequel That Relies Heavily on Melee and Supernatural Abilities – ‘The Player Is Very Responsible’


  • The remedy says Resonant control is an action RPG but “not a soulslike”
  • Lead gameplay designer Sergey Mohov says: “The player is truly in control and not [simply] react”
  • The game also relies more on melee and supernatural abilities compared to the first game.

Remedy Entertainment has confirmed that Resonant control will look at the melee action compared to the first game, but that it’s “not soulful”.

A new gameplay trailer for the Control The sequel debuted at last month’s Sony State of Play, featuring protagonist Dylan Faden wielding all manner of weapons to defeat enemies in the supernaturally distorted Manhattan.

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