Remedy says that Control Resonant’s shapeshifting weapon was conceptualized for the first game when he was considering allowing Jesse’s gun to transform into a sword – “We really had to make sure that it was something that worked and was fun on a very visceral level.”


  • Remedy says he wanted to make sure Resonant control‘s hand-to-hand combat was “fun to play on a very visceral level”
  • The idea for Dylan’s shapeshifting weapon was originally intended for Control
  • Because Dylan is a melee-focused brawler, he had to double down, “because this is the first melee game Remedy has ever done so far.”

Resonant control is the first melee-focused game created by Remedy, and according to art director Elmeri Raitanen, it was essential to ensure that it was satisfying to play “on a very visceral level.”

Speaking in an interview with TechRadar Gaming at an event just ahead of this year’s Summer Game Fest, Raitanen, alongside lead level designer Anne-Marie Grönroos, explained how Dylan’s fast-paced, melee-focused combat in Resonant was designed.

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