Toys for Bob developers say the team tried to capture “the feeling we fell in love with” when developing Spyro: A Realm Beyond instead of worrying about features first


  • Toys for Bob wanted to recapture the feel of previous games during development Spyro: A Realm Beyond
  • He wanted to focus on “the feeling we fell in love with” rather than worrying about a list of features.
  • Paul Yan, creative director and studio head, says: “If you hold on to nostalgia too much, you feel like you’re rehashing.”

Toys for Bob focused on capturing what the team felt playing previous games during creation Spyro: A Realm Beyondrather than worrying about a list of features to include.

That’s according to studio head Paul Yan, who told TechRadar Gaming in an interview at Summer Game Fest that the foundation of the game is built on what the team loves about the series.

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