Tomb Raider: Legacy of Atlantis Experience Director Says ‘Reimagining’ 1996 Game Allows Crystal Dynamics to Retain ‘Iconic’ Moments While Allowing ‘Creative Leeway’


  • Tomb Raider: Legacy of Atlantis Experience director Jeff Adams explained why the game is a “reimagining” rather than a remake.
  • Adams says this allows Crystal Dynamics to capture “iconic moments” while making new creative decisions.
  • Some features will be familiar, while others will be brand new, like the new Focus mode.

Crystal Dynamics explained why it processes Tomb Raider: Legacy of Atlantis as more of a “reimagining” than a remake or remaster of the classic 1996 game.

That’s according to Director of Experience Jeff Adams, who told TechRadar Gaming at Summer Game Fest 2026 that the approach he’s taking allows the studio to stick to what fans know, whether that’s story beats and recognizable puzzles, while still building on those foundations.

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