- Call of Duty: Modern Warfare 4 launch on October 23, 2026
- The game will skip last-gen and launch exclusively on current-gen consoles, including the Nintendo Switch 2.
- It will arrive with a full campaign, multiplayer mode and DMZ extraction mode
Activision has officially announced the next main entry of the Call of Duty series, Modern Warfare 4and is scheduled for release later this year on October 23.
Developed by Infinity Ward, Modern Warfare 4 will skip last-generation consoles, including PlayStation 4 and Xbox One, to launch exclusively on PS5, Xbox Series X, Xbox Series S and PC. The game will also be the first Call of Duty entry to launch natively on Nintendo Switch 2.
Modern Warfare 4 “will mark a new chapter for the studio with the grounded, authentic, high-stakes military” the games are known for, set against a backdrop of an escalating global conflict centered around the Korean Peninsula that “pushes the series into darker, more dangerous territory as a full-scale invasion of South Korea threatens to destabilize the world.”
Although developed with the PC community in mind, the studio confirmed that the game was also designed exclusively for the latest consoles and “sets a new technical benchmark for the franchise” by offering “greater scale, fidelity, density, responsiveness and immersion throughout the game.”
A full campaign that returns to the series’ roots, multiplayer and DMZ will be available at launch. DMZ is a distinct sandbox extraction mode that takes place in a large-scale conflict zone where players can deploy solo or in teams.
“DMZ returns transformed from its beta, building on that foundation to deliver a deeper, more comprehensive mining experience, shaped by player feedback and the new system,” Infinity Ward said.
The multiplayer mode will feature 12 all-new 6v6 base maps from day one set in a wide range of locations across the world, as well as dedicated Gunfight and Kill Block maps, which is described as a “dynamic battlefield with more than 500 layouts that reshape routes, lines of sight, and cover to allow players to adapt turn after turn.”
An extensive and streamlined customization system has also been created, with a unified loadout system for players to experiment with. Apex attachments will also be unlocked at maximum weapon progression, and each weapon upgrade brings new behaviors that open up additional tactical playstyles.
There are also two Prestige courses: Classic Prestige and Regular Prestige. Classic Prestige offers the traditional reset experience players are familiar with, relocking class creation progression in exchange for an increased XP earning rate and access to exclusive Prestige rewards.
“I think the combination of the changes to the core multiplayer, with Kill Block and the dynamic multiplayer map experience, and the combination of that with DMZ being a game within a game,” multiplayer studio creative director Joe Cecot said in a recent interview with our games editor Dashiell Wood.
“It’s the biggest, and I think it’s even the most impressive Call of Duty on which we had the chance to work. I think I could be honest and say it’s my favorite.”
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