- Saros on PS5 Pro would have reached its 4K performance target at 60 fps
- PSSR 2 offers “outstanding” particle effects, and frame rates are “generally very consistent.”
- The PS5 version “isn’t as perfect, but it’s perfectly good given the platform”
Saros would run incredibly well on PS5 Pro, hitting target frame rates, while the base PS5 version “isn’t as perfect” but still manages to perform as it should.
The release of Housemarque’s sci-fi action game is fast approaching, and early reviews have given us an idea of the performance we can expect from the PS5 and PS5 Pro.
According to Digital Foundry’s breakdown, Saros “really excels” on PS5 Pro with its unique 60 frames per second (fps) mode targeting 4K output, as well as Sony’s improved PSSR (PlayStation Spectral Super Resolution) upscaling technology.
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But it is the PSSR who do SarosThe particle effects are “outstanding” and, while not always “hyper-sharp 4K”, they appear stable and “acceptably sharp”.
DF’s Oliver Mackenzie also said that frame rates are “generally very consistent on PS5 Pro”, hitting its target of 60fps at 60Hz “the overwhelming majority of the time, apart from a few occasional drop frames and rare larger drops in very intense sequences”.
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There’s also a slight tearing when frames “go a bit over budget”, but DF said this wasn’t noticeable during normal gameplay when using variable refresh rate (VRR), only in captured frames.
Housemarque has confirmed that cutscenes run at 30fps on PS5 and PS5 Pro, with DF adding that the game’s short pre-rendered videos are “encoded at 24fps and typically play with this update.”
As for the PS5 version, DF said Saros “It’s not as perfect, but it’s perfectly fine considering the platform.”
“Instead of PSSR, I suspect we’re looking at FSR 2 or FSR 3 as a scaling solution based on some moving alias and disclosure models,” Mackenzie said. “It’s softer and tends to sparkle and break in a slightly annoying way, but overall it’s fine.”
However, particles such as leaves and projectiles, as well as combat, tend to look “a little rough” due to FSR, but for a PS5 game the image quality is “pretty good.”
“The base PS5 version, while perfectly acceptable, has an understandable impact on image quality with an internal resolution of around 1224p,” Mackenzie said. “With no PSSR available on the amateur PS5, the game appears to rely on AMD’s FSR 2 or FSR 3 for upscaling, resulting in a soft image that can flicker and break on motion.”
“More importantly, FSR actually handles particle effects quite poorly here, which disrupts the game’s key visual identity and makes complex combat scenarios worse than they need to be. Performance is good, but not as watertight as the PS5 Pro version, with drops below 60fps possible in some intense combat scenarios.”
Saros is set to launch on April 30, exclusively for PS5.

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